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TABA2.MDS and TABA3.MDS aren't heard during gameplay when using Full Tilt files #129
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This is a known problem, playback of second and third tracks is not yet implemented. I am not going to add FT things just based on observed behavior, I prefer basing them on decompilation. |
I was guessing so. I'm not exactly sure why you wouldn't do that considering it's just simple music cues, but okay, I guess. I wish you luck. |
Note that taba3 is not currently played as it needs multiball support. Issue #129.
Cleaned up TCollisionComponent. Issue #129.
Support for all FT midi tracks is now ready in v2 and v1. |
Refactored midi multiple track support. Cleaned up TCollisionComponent. Issue k4zmu2a#129.
I love this decompilation and all the features it has, but I did notice a slight issue when playing using the files from Full Tilt! Pinball's Space Cadet, and that is TABA2.MDS and TABA3.MDS aren't played at all during gameplay. This video should give you a basic idea of when those themes are supposed to play if you remake the code for it rather than using the code from the actual game. (In said video, TABA2.MDS appears at 0:17, while TABA3.MDS appears at 17:38.)
The 3D Pinball for Windows - Space Cadet demo doesn't have either of these themes, so the new code could be bypassed if using the demo files or using the Prefer 3DPB Data option with any music-related demo files present.
Though I now realize for TABA3.MDS, you'd have to answer this issue as well. Just thought I'd mention after looking.
I also just realized now that this is already a planned feature. That's good to know, at least. I apologize if I've wasted your time.
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