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UE4插件生成的代码中, 类型别名容易和系统冲突, 例如脚本定义的BOOL, 考虑加个名字空间限制? #593

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kebiao opened this issue Apr 18, 2018 · 0 comments
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kebiao commented Apr 18, 2018

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@kebiao kebiao added this to the 1.1.7 milestone Apr 18, 2018
@kebiao kebiao self-assigned this Apr 18, 2018
chenlinyan added a commit to chenlinyan/kbengine that referenced this issue Mar 29, 2019
chenlinyan added a commit to chenlinyan/kbengine that referenced this issue Mar 29, 2019
chenlinyan added a commit to chenlinyan/kbengine that referenced this issue Mar 29, 2019
kebiao added a commit that referenced this issue Mar 29, 2019
插件生成代码中,类型别名与系统变量别名冲突#593
@kebiao kebiao closed this as completed Apr 1, 2019
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