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Releases: keijiro/KlakSyphon

Compilation error fix on non-Mac platforms

25 Nov 08:56
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  • Modified the plugin code to avoid compilation errors on non Mac platforms.

1.0.0: SRP support

18 Nov 12:45
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  • Added URP/HDRP support.
  • Added the Capture Mode option (Texture/Camera/GameView).
  • Total reimplementation -- I ported many parts of the code from the latest version of KlakNDI.

0.0.4: Apple silicon support

04 Feb 08:59
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  • Added Apple silicon support.
  • Changed to use Makefile to build the plugin binary instead of Xcode.
  • Package Manager support. The old installation method (.unitypackage) was discontinued.
  • Note: This is a preliminary update. There are still known issues.

Minor update

10 Oct 03:25
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  • Runtime server instantiation support: Previously a server component couldn't be added to a game object at runtime -- it failed to load the blit shader due to a missing reference. With this update, it's changed to use the runtime search functionality to retrieve the shader. Now you can add a server component to a game object from a script at runtime.

Bugfixes

29 Apr 03:48
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  • Add color space conversion to SyphonClient.
  • Fixed null reference exception issue with SyphonClient initialization.
  • Changed to use the clamp mode in SyphonClient textures.

v0.0.1

28 Apr 15:39
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This is the first released version of KlakSyphon.