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Data driven definitions #200
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engine
Core game engine improvements
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The inventory is implemented as a hashbag of opaque item identifiers Id<Item> which are implemented as u64 hashes of strings. Scaffolding for #200
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This defines a new generic codex asset loader to enable some hard coded definitions to move to data files #200 Absorb the `Id` implementation used by Inventory.
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This defines a new generic codex asset loader to enable some hard coded definitions to move to data files #200 Absorb the `Id` implementation used by Inventory.
keis
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This defines a new generic codex asset loader to enable some hard coded definitions to move to data files #200 Absorb the `Id` implementation used by Inventory.
keis
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This defines a new generic codex asset loader to enable some hard coded definitions to move to data files #200 Absorb the `Id` implementation used by Inventory.
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Define different structures, character types, resource etc in data files and load dynamically.
Look at https://github.com/Leafwing-Studios/Emergence
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