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Add PsyBack to credit and contrib.
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n3tn0de committed Nov 29, 2017
1 parent 619bf37 commit 331efac
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Showing 2 changed files with 20 additions and 8 deletions.
1 change: 1 addition & 0 deletions package.json
Expand Up @@ -9,6 +9,7 @@
"contributors": [
"Alexey Vishnyakov <n3tn0de@gmail.com> (github.com/n3tn0de)",
"Carlos Braga <carlos.braga@admcsc.com.br> (github.com/charliiee)",
"Pavel Antonov <psyback@gmail.com> (github.com/PsyBack)",
"Petar Petrov <petar.petrov.georgiev@gmail.com> (github.com/petarov)",
"Will Tonna <will@lampeightaudio.com> (github.com/lampeight)"
],
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27 changes: 19 additions & 8 deletions src/states/credits.js
Expand Up @@ -13,14 +13,25 @@ class Credits extends Renderer {
const creditsTitle = this.game.add.bitmapText(this.game.world.centerX, 24, Globals.bitmapFont, 'CREDITS', 24);
creditsTitle.anchor.setTo(0.5);

this.game.add.bitmapText(10, 50, Globals.bitmapFont, 'Producer: ', 12);
this.game.add.bitmapText(this.game.world.width / 3, 65, Globals.bitmapFont, 'Petar', 10);

this.game.add.bitmapText(10, 85, Globals.bitmapFont, 'Audio Designer: ', 12);
this.game.add.bitmapText(this.game.world.width / 3, 100, Globals.bitmapFont, 'LampEight', 10);

this.game.add.bitmapText(10, 120, Globals.bitmapFont, 'Programmers: ', 12);
this.game.add.bitmapText(this.game.world.width / 3, 135, Globals.bitmapFont, 'Alexey, Carlos, Petar', 10);
this.game.add.bitmapText(5, 50, Globals.bitmapFont, 'Producer:', 10);
this.game.add.bitmapText(10, 65, Globals.bitmapFont, 'Petar', 12);

this.game.add.bitmapText(5, 85, Globals.bitmapFont, 'Audio Designer:', 10);
this.game.add.bitmapText(10, 100, Globals.bitmapFont, 'LampEight', 12);

this.game.add.bitmapText(
this.game.world.width / 2 - 5, 50,
Globals.bitmapFont, 'Visuals:', 10);
this.game.add.bitmapText(
this.game.world.width / 2, 65,
Globals.bitmapFont, 'Petar, PsyBack', 12);

this.game.add.bitmapText(
this.game.world.width / 2 - 5, 85,
Globals.bitmapFont, 'Programmers:', 10);
this.game.add.bitmapText(
this.game.world.width / 2, 100,
Globals.bitmapFont, `Alexey, Carlos, \nPetar`, 12);

// leave text
const leaveText = this.game.add.bitmapText(this.game.world.centerX, 155, Globals.bitmapFont, '(Press Punch key to continue)', 8);
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