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added _ to the start of private methods
Changed name space so that a new state machine can be created with new StateMachine()
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Original file line number | Diff line number | Diff line change |
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@@ -1,8 +1,12 @@ | ||
/** | ||
* State machine namespace | ||
* @class | ||
*/ | ||
var SM = {}; | ||
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// options: initial - the initial state | ||
// action - a callback to run on every transition | ||
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SM.StateMachine = function (name, object, options, block) { | ||
StateMachine = function (name, object, options, block) { | ||
return new SM.Machine(name, object, options, block); | ||
}; |
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@@ -1,4 +1,5 @@ | ||
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/* Private class */ | ||
SM.CallbackCollection = function() { | ||
this.callbacks = []; | ||
this.callbacks.before = []; | ||
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@@ -1,4 +1,5 @@ | ||
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/* Private class */ | ||
SM.EventCollection = function(){ | ||
this.events = []; | ||
return this; | ||
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Original file line number | Diff line number | Diff line change |
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/* Private class */ | ||
SM.Guard = function(name, object, options){ | ||
this.name = name; | ||
this.object = object; | ||
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/* Private class */ | ||
SM.GuardsCollection = function() { | ||
this.guards = []; | ||
this.last_match = null; | ||
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Original file line number | Diff line number | Diff line change |
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@@ -1,4 +1,5 @@ | ||
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/* Private class */ | ||
SM.StateCollection = function() { | ||
this.states = []; | ||
return this; | ||
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