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Confogl 2.2.4

  • Updated to SourcePawn Transitional syntax
  • sm_forcematch can be executed even if there's a match running (see commit 9a52f010672aa2ac334f65439bf5057db4845397 if you want to revert this change)
  • Removed SpectatorHud, CheckVersion, UnreserveLobby modules. You should use L4DToolz to handle reservation
  • Increased cvar size in CvarSettings and ClientSettings
  • Added USE_LEFT4DHOOKS compile switch. Set it to 0 to compile sources with left4downtown instead (include converted to Transitional Syntax is provided within include/ directory).

##Confogl is a configurable competitive server plugin that aims to balance the Left 4 Dead 2 multiplayer gameplay.##

###Need Help?### If you are having trouble installing Confogl on your server or similar problems, please create a topic in the Confogl Discussion forum on L4DNation. If you think you found a bug within Confogl that needs fixing, check the issues list here and create a new issue if theres none yet for your bug.

##Main Confogl Features## ###Match mode can be enabled anytime with !match command. Match mode includes the following features:###

  • Reduced Spawn Timers to 20 seconds
  • Tank on EVERY map
  • Tank is frozen and ghosted with fire immunity for 5 seconds
  • Tank punch-fix (allows the tank to punch survivors off an edge that otherwise would have incapacitated them on the spot)
  • No tanks will spawn after the rescue vehicle approaches
  • Witch always seated. Increased spawn rate.
  • Jockey re-leap after incap timer reduced to 15 seconds (from 30)
  • Special infected 'Ghost-warp'
  • Infected bots kicking
  • Finale spawn radius reduced
  • All hordes (boomer and natural) are 25 common infected, and natural hordes spawn every 100 seconds
  • Time for spit to ignite cans reduced
  • All T2/3 weapons removed and replaced by T1 weapons (Options to limit T2/3 weapons instead)
  • Sniper rifles limited with sniper rifle pickups acting as ammo piles when limit is reached
  • Laser Sights removed
  • Chainsaw removed
  • Grenade Launcher removed
  • Fire ammo removed
  • Medkits replaced with Pills, including on finales
  • Defibs removed
  • Health based survivor bonus dependent on incap count and number of survivors alive. Current survivor bonus is viewable with !health command.
  • Water slow down
  • Kills lobby reservation
  • Password feature
  • Commands confogl_cvarsettings and confogl_cvardiffs to show server confogl settings
  • Supports !forcematch cfgname (i.e. multiple parallel versions of Confogl)
  • 1v1 and 2v2 configurations included
  • Option to kick for 'illegal' settings of mat_hdr_level, cl_interp
  • Item tracking system to reduce quantity of pills, adrenaline and throwables.
  • Support for shoutcast HUD
  • Fallen Survivor commons and bilebombs from Hazmat commons removed.
  • Cvar settings module to allow more flexibility for customization by config makers
  • Disabled punk+jump+rock for tank with confogl_block_punch_rock
  • Saferoom closed until 90 seconds after ready up ends preventing early spawns
  • Enable or disable ghost spawns during ready up with l4dready_disable_spawns (default: disabled)

Note the HUD that was included in all prior versions of confogl has since been replaced with the new spechud plugin which is incompatible with confogl's. Get it here: https://github.com/Attano/smplugins/tree/master/spechud

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Confogl Transitional Syntax

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