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export project as gltf, create a continuous ground mesh of asphalt (later to differentiate with grass or dirt)
https://www.beamng.com/threads/tutorials-index-list-of-useful-guides.51454/
good tutorial of creating a "track" in blender https://www.youtube.com/watch?v=msOu61J5KXU
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done via 3dstreet-editor repo (download gltf feature)
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export project as gltf, create a continuous ground mesh of asphalt (later to differentiate with grass or dirt)
https://www.beamng.com/threads/tutorials-index-list-of-useful-guides.51454/
good tutorial of creating a "track" in blender
https://www.youtube.com/watch?v=msOu61J5KXU
The text was updated successfully, but these errors were encountered: