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[FNA] flibitijibibo#147 cleanup for Graphics/ - rearranging overloads…
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…, fixing long lines, plus other random things I missed on first pass
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extrahotchilipowder committed Mar 30, 2014
1 parent 966f628 commit 7f0c6fc
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Showing 6 changed files with 330 additions and 117 deletions.
2 changes: 1 addition & 1 deletion MonoGame.Framework/Graphics/ModelEffectCollection.cs
Original file line number Diff line number Diff line change
Expand Up @@ -125,7 +125,7 @@ void IEnumerator.Reset()
{
IEnumerator resetEnumerator = enumerator;
resetEnumerator.Reset();
enumerator = (List<Effect>.Enumerator)resetEnumerator;
enumerator = (List<Effect>.Enumerator) resetEnumerator;
}

}
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6 changes: 5 additions & 1 deletion MonoGame.Framework/Graphics/ModelMeshPart.cs
Original file line number Diff line number Diff line change
Expand Up @@ -54,7 +54,11 @@ public Effect Effect
/// <summary>
/// Gets the index buffer for this mesh part.
/// </summary>
public IndexBuffer IndexBuffer { get; set; }
public IndexBuffer IndexBuffer
{
get;
set;
}

/// <summary>
/// Gets the number of vertices used during a draw call.
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