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There's still a problem with thread safety.
If a pipeline was created in another thread during locking of data for writing, that pipeline should be bound, but in current implementation VK_NULL_HANDLE is bound.
The text was updated successfully, but these errors were encountered:
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changed the title
ShaderObject: VK_NULL_HANDLE used instead of corrent pipeline
ShaderObject: VK_NULL_HANDLE used instead of correct pipeline
Jul 23, 2023
There's still a problem with thread safety.
If a pipeline was created in another thread during locking of data for writing, that pipeline should be bound, but in current implementation
VK_NULL_HANDLE
is bound.Vulkan-ExtensionLayer/layers/shader_object.cpp
Lines 2488 to 2498 in 6282367
The text was updated successfully, but these errors were encountered: