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- Exclude forest portals when doing second depthbuffer draw of world … #138

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merged 1 commit into from
Aug 6, 2023

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SaulMyers
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…objects - this caused an ugly effect after the texture had been defused to 100%, but before the depthbuffer pixels had been clipped.

  • Removed the clip from the portal shader - not required now.

…objects - this caused an ugly effect after the texture had been defused to 100%, but before the depthbuffer pixels had been clipped.

- Removed the clip from the portal shader - not required now.
@kirides kirides self-requested a review August 6, 2023 09:07
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kirides commented Aug 6, 2023

LGTM.

works and looks OK

@lucifer602288 lucifer602288 merged commit 6629ce0 into kirides:master Aug 6, 2023
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3 participants