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We could have a static mesh object, for upload big mesh (kinect usage for eg.)
(for people with old graphics card (as me) that doesn't support emitvertex >_<)
The text was updated successfully, but these errors were encountered:
Try to upload a 307200 vertices in a vbo, that's today impossible.
Once of the test was to produce a grid of 640x480 vertices.
Shader with GPU4 wasn't supported here, so can't use emitvertex too.
We could have a static mesh object, for upload big mesh (kinect usage for eg.)
(for people with old graphics card (as me) that doesn't support emitvertex >_<)
The text was updated successfully, but these errors were encountered: