Graphics: Use GLES context when ES2 is forced #6844
Merged
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On the desktop, multiple context types are generally available,
including full OpenGL with core and compatibility contexts, in addition
to ES contexts.
Certain extensions, such as GL_OES_EGL_image_external require a GLES
context, but SDL2 defaults to a core or compatibility context when
available.
This patch forces a GLES context when ES2 is forced using KIVY_GRAPHICS.