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CNOD (Cartography Node)
These objects appear to contain terrain data at various levels of detail.
The names of these objects are of the form cterrllxxxxyyyy
where
-
cterr
is the literalcterr
-
ll
is the level of detail (power-of-two units on a side) of the terrain block -
xxxx
is the x coordinate offset of the terrain block -
yyyy
is the y coordinate offset of the terrain block
Each node contains a HEAD
chunk, a VERT
vertex list, a DDIF
chunk, a DNRM
chunk, a MGRP
chunk, a MVTX
chunk and a MIND
chunk.
Offset | Size | Type | Meaning |
---|---|---|---|
0x0000 | 4 | int |
??? |
0x0004 | 4 | float |
??? |
0x0008 | 4 | float |
??? |
0x000C | 16 | ??? | ??? |
0x0010 | 4 | ??? | ??? |
0x0014 | 4 | float |
??? |
This is a 33x33 grid of 4-byte items. Each item appears to be 4 signed 8-bit values.
This appears to be a 64x64 grid of 8-byte items. I don't know what the data represents.
This appears to be a 128x128 grid of bytes, with each byte representing the 4-bit x and y components of the normal. 0x88 would be a vertical normal.
This is a variable length array of 6-byte items. It is only present in the highest LOD (6).
Offset | Size | Type | Meaning |
---|---|---|---|
0x0000 | 2 | short |
Appears to be an index, possibly into the VERT array |
0x0002 | 1 | byte |
Unknown - this and the 3 below add to 0xFF, 0xFE, 0xFD or 0xFC for 1, 2, 3 or 4 non-zero values respectively |
0x0003 | 1 | byte |
??? |
0x0004 | 1 | byte |
??? |
0x0005 | 1 | byte |
??? |
This appears to be an array of 2048 triangles (two for each square on a 32x32 grid), each consisting of 3 short
indexes into the MVTX
array. It is only present in the highest LOD (6).