This two level plataformer was created by Éric Canela, and Rafel Brau, both students in UPC's degree in Design and Development of Videogames
Github Link:
https://github.com/knela96/Tails-Odyssey
Éric Canela's github:
Rafel Brau's github:
A - Move left
D - Move right
X - Attack forward
Spacebar - Jump
Spacebar while in the air - Glide for two seconds
F1 - To restart from the very first level
F2 - To restart from the beginning of the current level
F5 - Save the current state
F6 - Load the previous state
F9 - To view colliders, pathfinding, and logic of the game
F10 - God mode
F11 - Enable/Disable FPS cap to 30
Pressing the spacebar while in the air lets you glide for two seconds, letting you be more accurate when landing, besides this, when you fall from a platform you don't respawn at the start of the level, but the last position you were on ground. The player can attack and kill enemies with a tail move.
Background and tiles provided by Luis Zuno (aka ansimuz) https://opengameart.org/content/magic-cliffs-environment
Player Sprites taken from the Sega Megadrive Sonic Mania
Enemies Sprites taken from the game Klonoa: Empire of Dreams
https://www.spriters-resource.com/game_boy_advance/klonoaeod/sheet/273/
Songs from the Game Ori and the Blind Forest developed by Moon Studios https://www.orithegame.com/moon-studios/
All effects were taken from the website https://freesound.org/ with a Creative Commons 0 License
-
Èric Canela
- Collision System
- Load/Save
- Enemies Pathfinding
- Game capped to 30 frames
- Show FPS Data
- Movement normalized dt
- Animation normalized dt
- Entities
- Movent Player
- Walking Enemy
- Flying Enemy
- Player Attack
-
Rafel Brau
- Flying Enemy
- Load/Save
- Enemies Pathfinding
- Add Brofiler
- Animation Offset
- Maps and Scenes
- Create UML File
- Walking Enemy
- Player Attack