Releases: kobrakon/SPO_DEV
SPO 0.15
❗**0.15 Gunsmith update!**❗
This is a pretty big progression overhaul update. It WILL work on older profiles, but a new Profile is recomended.
📰 Changes:
➡️Gunsmithmod added.
🔹New trader arrived in Tarkov! You will find him hiding in Saferoom!
🔹Make a new friend by investing in his workshop, get money in return and buy your own Gun Presets!
🔹Weapon mods no longer are auto Examined to create a progression of what kind of Presets you can create!
🔹Make sure to check Gunsmith to understand how this works until we introduce quest introducing him and his business!
➡️FRET updated
🔹Fixed "_tpl not defined" error.
📰 Fixes:
➡️Raiders and exUSEC spawn rates reworked.
🔹Labs and Lighthouse should see a lot more of these guys!
➡️Fixed Fence stock
🔹FRET was messing with his stock rules making them ignore the blacklist of items.
Fence is disabled temporarily. I will try to bring him back ASAP
SPO 0.14.11
📰 Changes:
➡️Ragman Insurance reworked.
🔹100% return chance
🔹- significantly increased insurance price.
➡️Alex AIO is back
🔹(again - it was confirmed removing it didn't help with disappearing mods on extract)
➡️Boosted boss AI HP (hopefully)
📰 Fixes:
➡️Fixed USEC/BEAR assigned clothing
🔹- no more invisible legs.
➡️Removed "Competition" daily quest -
🔹until I figure out how to blacklist "deliver dogtag".
➡️"Welcome to Tarkov Pt. 5" description changed to include information on rotating stock.
➡️"Welcome to Tarkov Pt. 6", rewards with 3 Lab cards.
➡️Access Lab card reduced to 1/1
🔹 until we figure out how to make it actually work with multiple uses.
➡️Fixed max energy to 100.
SPO 14.10
➡️Small med rebalance
➡️Tweaks to AI healing
🔹(probably still not working)
➡️Fixed a few items Lizards Scrap
➡️Tweaked AI loot.
➡️Removed Sleepy Time
🔹(as I got informed it's not working in 2.3.1)
➡️Added AI disabler > 300m
➡️Changed nighttime acceleration
➡️Removed Alex AIO
🔹as it doesn't bring much and probably conflicts with bot-generated items.
➡️Cleaned up trader barters
➡️Tweaked meds
➡️Rebalanced Trader Loyalty Level progression
🔹lowered money required for higher Loyalty and spaced out level requirements
SPO 0.14.7
📰 0.14.7 Available through SPO Launcher and on Git
➡️ Reworked AI loot
🔹Loot should scale progressively with player level, increasing the rarity and quantity of items.
➡️ Updated Dynamic Time Cycle to 1.0.1
🔹Time at night will pass faster.
SPO 0.14.5
Changelog:
Fixed Traders (thank Kobra for figuring it out!)
Actually, INCLUDING merged loadouts for BEAR/USEC merger...
SPO 14.6
SPO 14.4
SPO 0.14.2
bigger key tools
buffed med
rebalanced fractures healing
fixed faulty jsons
lowered med cost
testing Progressive gear/loot from new FAIT.
testing adaptive difficulty - after each raid game will adjust bot difficulty depending on how your survival rate (takes server restart to take place to try to restart the server once every 1-2h.
added new med type to use in hideout to Lizard and Therapis
SPO 0.14.3
Changelog:
Increased size of both key tools
Buffed med
Lowered med cost
Reverted back to FAIL
Therapist and Lizard now sell Hideout healing kits.