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Releases: kobrakon/SPO_DEV

SPO 0.15

09 May 16:37
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❗**0.15 Gunsmith update!**❗
This is a pretty big progression overhaul update. It WILL work on older profiles, but a new Profile is recomended.

📰 Changes:

➡️Gunsmithmod added.
🔹New trader arrived in Tarkov! You will find him hiding in Saferoom!
🔹Make a new friend by investing in his workshop, get money in return and buy your own Gun Presets!
🔹Weapon mods no longer are auto Examined to create a progression of what kind of Presets you can create!
🔹Make sure to check Gunsmith to understand how this works until we introduce quest introducing him and his business!
➡️FRET updated
🔹Fixed "_tpl not defined" error.

📰 Fixes:

➡️Raiders and exUSEC spawn rates reworked.
🔹Labs and Lighthouse should see a lot more of these guys!
➡️Fixed Fence stock
🔹FRET was messing with his stock rules making them ignore the blacklist of items.

Fence is disabled temporarily. I will try to bring him back ASAP

SPO 0.14.11

08 May 09:49
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📰 Changes:

➡️Ragman Insurance reworked.
🔹100% return chance
🔹- significantly increased insurance price.
➡️Alex AIO is back
🔹(again - it was confirmed removing it didn't help with disappearing mods on extract)
➡️Boosted boss AI HP (hopefully)

📰 Fixes:

➡️Fixed USEC/BEAR assigned clothing
🔹- no more invisible legs.
➡️Removed "Competition" daily quest -
🔹until I figure out how to blacklist "deliver dogtag".
➡️"Welcome to Tarkov Pt. 5" description changed to include information on rotating stock.
➡️"Welcome to Tarkov Pt. 6", rewards with 3 Lab cards.
➡️Access Lab card reduced to 1/1
🔹 until we figure out how to make it actually work with multiple uses.
➡️Fixed max energy to 100.

SPO 14.10

06 May 18:41
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➡️Small med rebalance
➡️Tweaks to AI healing
🔹(probably still not working)
➡️Fixed a few items Lizards Scrap
➡️Tweaked AI loot.
➡️Removed Sleepy Time
🔹(as I got informed it's not working in 2.3.1)
➡️Added AI disabler > 300m
➡️Changed nighttime acceleration
➡️Removed Alex AIO
🔹as it doesn't bring much and probably conflicts with bot-generated items.
➡️Cleaned up trader barters
➡️Tweaked meds
➡️Rebalanced Trader Loyalty Level progression
🔹lowered money required for higher Loyalty and spaced out level requirements

SPO 0.14.7

04 May 13:12
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📰 0.14.7 Available through SPO Launcher and on Git

➡️ Reworked AI loot
🔹Loot should scale progressively with player level, increasing the rarity and quantity of items.
➡️ Updated Dynamic Time Cycle to 1.0.1
🔹Time at night will pass faster.

SPO 0.14.5

03 May 08:06
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Changelog:

Fixed Traders (thank Kobra for figuring it out!)
Actually, INCLUDING merged loadouts for BEAR/USEC merger...

SPO 14.6

03 May 18:16
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No purge is needed.

Deleted FAIT entirely - breaks progressive gears.
FAIL all the way - found build in configs in FAIT and imputed some changes from it.
Lowered worth of loot from AI.

SPO 14.4

02 May 20:37
57caaab
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No mod wipe is needed.
Remember to back up your profile before updating!

Fixed Splint bug
Merged USEC/BEAR guns
Increased loot variety on PMC/Scav
Fixed FAIT to work with Realism Progressive gear

SPO 0.14.2

01 May 14:17
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bigger key tools
buffed med
rebalanced fractures healing
fixed faulty jsons
lowered med cost
testing Progressive gear/loot from new FAIT.
testing adaptive difficulty - after each raid game will adjust bot difficulty depending on how your survival rate (takes server restart to take place to try to restart the server once every 1-2h.
added new med type to use in hideout to Lizard and Therapis

SPO 0.14.3

01 May 23:04
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Changelog:

Increased size of both key tools
Buffed med
Lowered med cost
Reverted back to FAIL
Therapist and Lizard now sell Hideout healing kits.

SPO 14.1

30 Apr 20:50
8ad814c
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UPDATING from 0.14 DOES NOT REQUIRE MOD PURGE!
13 and bellow DO.

Changelog:

Fixed black screen on extraction
Buffed meds