New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
MXCFB: Unbreak Zelda/Rex #1314
MXCFB: Unbreak Zelda/Rex #1314
Conversation
Useful on Kindle Zelda/Rex, where REAGL is sometimes too finicky...
Also, actually check the right A2 constant.
Kindles also suffer from similar FORCE_MONOCHROME quirks, so, keep it disabled there ;).
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Fixes Both issues
Thanks, that means I can scrap the whole REAGLD idea :D. We've also definitely confirmed that I should stop writing these things at 4AM ^^. |
And this much simpler version should still fix all the things ;). |
You still left some REAGLD stuff (ZELDA_GLD16) |
Yeah, can't hurt leaving the actual flag selection logic in, given how prone I am to forgetting that the Zelda/Rex constants are spelled differently ^^. (This... isn't the first time that same mistake crept in somewhere ^^). |
* Fix a terrible typo in koreader#1312 that used the wrong A2 constant on Zelda/Rex, causing the Reader to get squished to 2bit by FORCE_MONOCHROME. Ouch.
* One that actually uses REAGLD only on a select few devices, those where REAGL appears extra finicky (right now, Kindle Zelda & Rex).* Re-enable FORCE_MONOCHROME on Zelda & Rex. (Anyway, Rex can be lower res, so it somewhat weighs in the balance, too).This change is