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3D physics engine written in Java. Port of the ReactPhysics3D C++ physics library.

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jReactPhysics3D

3D physics engine written in Java. This is a port of the ReactPhysics3D C++ library by Daniel Chappuis.

ReactPhysics3D is an open source C++ physics engine library that can be used in 3D simulations and games. The library is released under the ZLib license.

ReactPhysics3D has the following features :

  • Rigid body dynamics
  • Discrete collision detection
  • Collision shapes (Sphere, Box, Cone, Cylinder, Capsule, Convex Mesh)
  • Broadphase collision detection (Sweep and Prune using AABBs)
  • Narrowphase collision detection (GJK/EPA)
  • Collision response and friction (Sequential Impulses Solver)
  • Joints (Ball and Socket, Hinge, Slider, Fixed)
  • Sleeping technique for inactive bodies
  • Integrated Profiler
  • Multi-platform (Windows, Linux, Mac OS X)
  • Documentation (User manual and Doxygen API)
  • Examples
  • Unit tests

Website : https://code.google.com/p/reactphysics3d/
Github : https://github.com/DanielChappuis/reactphysics3d
Author : Daniel Chappuis

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3D physics engine written in Java. Port of the ReactPhysics3D C++ physics library.

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