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Seamless rendering of shade characters #7401

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merged 1 commit into from
Apr 30, 2024
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@etzrxd etzrxd commented Apr 30, 2024

This changes the algorithm used to draw the Unicode shade characters to avoid gaps or parity mismatches between adjacent characters at the expense of making the spacing appear slightly less even in some cases.

Example 1 (current on left):
image image

Example 2:
image image

This could also be made optional via a config option.

@kovidgoyal kovidgoyal merged commit df819d3 into kovidgoyal:master Apr 30, 2024
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2 participants