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colors and style reloaded #259
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That looks pretty good, but I believe everything should have at least small border all around, otherwise if will blend too much on dark background. But more importantly, are you saying you managed to get transparency working? That's great O.o |
I would prefer it without border, for me that is the idea behind transparency - blend into games. I don't think dark games are problem because menu and keyboard will still be clearly visible just not where they begin/end. + minimal design means getting rid of everything but essential information... but it's your choice just let me know if you still want it. I'm on Ubuntu 16.04. Transparency is on entire window and minimal only 5%. |
Well, I can always leave border configurable, IRRC it shows differently on Ubuntu anyway. That last picture looks good as well. I'll try to check out your branch, add config UI and merge everything to master if you are OK with that :) |
Awesome, I'll start working on something else. :) |
Nice! Yeah ok, sounds good. |
Made these changes for your consideration. Minimal barely transparent menus and keyboard so it looks nice over game and is still clearly visible. Better looking messages.
Used black and white colors so that text and highlight colors can be changed from green to blue, red etc. to represent different controllers if needed later.
There is a config option for opacity but it is not read from there. If you don't mind you do configuration part. There should be option to disable opacity if users are having performance issues.