iOS Version - Snow Flakes rendered using OpenGL ES 1.1 via point sprites stored in VBOs.
Android Version - Snow Flakes rendered using OpenGL ES 2.0 via point sprites stored in VBOs.
Please Note: To build the Android version, you'll need both the Android SDK and NDK since the app is written in C++ using NativeActivity. You will also need to unzip the provided "libpng" lib to the sources directory of the NDK.