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子猫が走ってボールを追いかける機能を追加
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ktaka committed Dec 2, 2019
1 parent 173b30e commit f8e4f33
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Showing 2 changed files with 92 additions and 4 deletions.
85 changes: 83 additions & 2 deletions ARKitten/Assets/Animations/ARKittenController.controller
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@@ -1,5 +1,57 @@
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Expand Down Expand Up @@ -37,6 +89,7 @@ AnimatorState:
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Expand Down Expand Up @@ -79,6 +132,31 @@ AnimatorState:
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Expand All @@ -93,7 +171,7 @@ AnimatorController:
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Expand Down Expand Up @@ -121,7 +199,10 @@ AnimatorStateMachine:
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11 changes: 9 additions & 2 deletions ARKitten/Assets/Scripts/PlaceObject.cs
Original file line number Diff line number Diff line change
Expand Up @@ -13,7 +13,7 @@ public class PlaceObject : MonoBehaviour
public GameObject floorPlane; // プレイモード用の床面
public float rotateDuration = 3.0f; // 回転所要時間
public float delayTime = 3.0f; // 回転を始めるまでの時間

GameObject spawnedObject; // 配置モデルのプレハブから生成されたオブジェクト
// ARRaycastManagerは画面をタッチした先に伸ばしたレイと平面の衝突を検知する
ARRaycastManager raycastManager;
Expand Down Expand Up @@ -211,7 +211,14 @@ public void MoveTo(Vector3 pos)
// 移動中フラグを立てる
isMoving = true;
// 移動スピード(歩く)を設定
speed = 0.2f;
if (distance > 1.0f)
{
speed = 0.7f;
}
else
{
speed = 0.2f;
}
animator.SetFloat("MoveSpeed", speed);
// 指定位置まで移動するのにかかる時間を求める
arrivalTime = distance / speed;
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