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learnopengl

This repo holds the current state of my code for the magnificient learnopengl.com.
Although the lessons are given for c++, i decided to use rust instead, using libraries like winit, glutin and nalgebra_glm.

What i've learned so far

  • Setup an opengl context
  • Work with opengl objets and buffers
  • Glsl: vertex and fragment shaders, uniforms
  • Work with textures.
  • Use a glm like library to create matrices for vertex transformations.
  • Transform vertex through multiple matrices to display on the opengl view.
  • Use euler angles to automate camera orientation.
  • Use winit event loop to dispatch actions.
  • Handle the display frame to draw when needed.

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