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Gunsight

Justin Nicholson edited this page Nov 8, 2018 · 2 revisions

Preamble

The gunsight is powered via the "Gunsight" switch on the right hand side of the cockpit.

The Fixed Net

The fixed net is static and does not move.

The fixed net is turned on using a switch on the bottom of the gunsight, and it's brightness can be adjusted using the knob on the bottom left.

The Pipper

The moving pipper uses an accelerometer, a gyro, and other inputs to attempt to accurately display where unguided armament is going to be going. Most of the switches on the gunsight affect it in some way. The pipper is also affected by the throttle drum, which in-sim is moved with the "i" and "k" keys.

The pipper is turned on with a switch on the right side of the gunsight, and the brightness is changed by the knob above it.

The pipper's gyro can be disabled by turning the GYRO/MSL switch to MSL. The pipper will be more stable, but less accurate. The pipper can be damped by pressing down the lock key.

The pipper has three major "modes" of operation: automatic, manual, and 300m mode.

300m mode

300m mode is entered by rotating the throttle drum with the 'k' button all the way to the rear. In this mode, the target distance is assumed to always be 300m, and the angle will be automatically set for the gun. Rotate the span knob to set the desired target wingspan width in meters.

Auto mode

Automatic mode is entered into by not being in 300m mode, and by flipping the AUTO/MAN switch to MAN.

Span still must be set manually.

Distance is taken from either a radar lock, the slant-radar range (if the radar is locked in the forward position), or if neither is present, the distance is assumed to be 600m.

The pipper correction angle is set automatically via the position of the GUN/LAUNCH and SHOOT/BOMB switches. If SHOOT/BOMB is set to BOMB, the pipper attempts to help with bomb releases (this is not CCIP or CCRP, and is not accurate). If SHOOT/BOMB is set to SHOOT, and GUN/LAUNCH is set to GUN, the pipper angle will adjust to the correct angle for the Gsh-23. If it is set to LAUNCH, it will adjust the angle depending on which armament position is selected on the weapons panel (S-5, S-24, or missiles).

Manual Mode

In manual mode, the span and angle must be entered manually. When the target is within visual range, use the i and k keys to move the pipper diamonds so they surround the target. Range to the target will be estimated based on the wingspan and pipper diameter. Note that while in manual mode, the locking bars on the radar cannot be moved.

Gunsight Lights and Dials

The gunsight has three lights. The top left light indicates you are within launching parameters. The top right light indicates that you should break off the attack as soon as possible. The green light in the center indicates that the gunsight is receiving radar information (in other words, that the radar has a lock).

The upper left dial shows distance for missile usage. The large central dial shows, in top to bottom order:

  • pipper diameter in mils
  • distance when using guns
  • distance when using missiles
  • distance when using rockets

Which gauge to read depends on which switches have been selected, and the position of the AIR/GROUND switch (on the weapons panel).