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Pyramid

Lachlan McDonald edited this page May 11, 2022 · 27 revisions

The pyramid shader add a layer of voxel on top of voxels matching the selected colors. A voxel is only added when the voxel beneath has adjacent voxels, creating the effect of a pyramid.

Parameters

Voxels are added on top of voxels matching the selected colors. The color of the new voxel matches the voxel beneath, but this can be varied with the Noise parameter.

Parameter Description
Noise Amount of randomness to introduce when picking a color for new voxels. When 0, the new voxel will match the color of the voxel underneath. Values closer to 100 will increase the chance the voxel color is chosen at random from the selected colors.
Seed Global seed

Axis Modes

When no Axis Modes are set, the shader will form a square pyramid. However, if either X or Y-Axis Modes are set, the shader will form a pyramid with the slope facing the X or Y axis, respectively. Setting the Z-axis mode has no effect.

Original No axis mode X-axis mode
Original No axis mode X-axis mode

Noise

Noise will accumulate. For example, for a value of 0.1, the original pattern is almost completely lost after 10 iterations.

Example of a 'Noise' value of 0 Example of a 'Noise' value of 50
Noise: 0 Noise: 50

Notes

  • pyramid2 has been removed as it is no longer as useful with multiple volumes/World feature.

Download

View the shaders below or download the latest release: