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fix(face): Ensure fast hole-merging method preserves first vertex
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I forgot that I use this first vertex to track the history of the geometry in other parts of the library.

I'm also adding an acknowledgements section to the Readme as there are a lot of awesome MIT projects we used to build the library.
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chriswmackey committed Mar 11, 2023
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172 changes: 105 additions & 67 deletions README.md
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# ladybug-geometry

Ladybug geometry is a Python library that houses geometry objects used throughout the
Ladybug Tools core libraries.
Ladybug geometry is a Python library that houses geometry objects and geometry
computations methods used throughout the Ladybug Tools core libraries.

The library is designed to work with a wide range of Python environments and
it returns consistent results between them (cPython 2 and 3, IronPython 2).

## Installation

`pip install -U ladybug-geometry`

## [API Documentation](https://www.ladybug.tools/ladybug-geometry/docs/)

## Local Development

1. Clone this repo locally
```console
git clone git@github.com:ladybug-tools/ladybug-geometry.git

# or

git clone https://github.com/ladybug-tools/ladybug-geometry.git
```

2. Install dependencies:
```console
cd ladybug-geometry
pip install -r dev-requirements.txt
pip install -r requirements.txt
```

3. Run Tests:
```console
python -m pytests tests/
```

4. Generate Documentation:
```console
sphinx-apidoc -f -e -d 4 -o ./docs ./ladybug_geometry
sphinx-build -b html ./docs ./docs/_build/docs
```

## Currently Supported Capabilities of this Library

- Vector Math (Dot, Cross, Angle, Normalize)
- Perform Vector Math (Dot, Cross, Angle, Normalize)
- Calculate Bounding Box for any Geometry (Min, Max, Center)
- Compute Area + Perimeter of Planar Geometry
- Subdivide Lines and Arcs
- Compute Perimeter and Area of Planar Geometry
- Check Concavity and Clockwise Ordering of 2D Geometry
- Triangulate Planar Geometry
- Compute Mesh Face Areas, Centroids, and Normals
- Move Any Geometry
- Rotate Any Geometry Around an Axis
- Mirror (Reflect) Any Geometry Over a Plane
- Scale Any Geometry from a Base Point
- Is 2D Point Inside 2D Polygon
- Compute Pole of Inaccessibility for any 2D Polygon
- 2D Polygon Boolean Operations (Union, Intersection, Difference)
- Intersect 2D Colinear Polygon Segments with one Another (for matching lengths)
- Check if a 2D Point Inside 2D Polygon
- Compute [Pole of Inaccessibility](https://en.wikipedia.org/wiki/Pole_of_inaccessibility) for any 2D Polygon
- Perform 2D Polygon Boolean Operations (Union, Intersection, Difference)
- Intersect Colinear 2D Polygon Segments with one Another (for matching lengths)
- Join Line Segments into Polylines
- 3D Face Plane and Normal Calculation from Vertices
- 3D Face Intersection with a Ray or Line
- Quad Mesh Grid Generation from a 3D Face
- Sub-faces Based on Ratio with a Face (used for window generation)
- Contours and Contour Fins from a Face (used to generate louvers, fins and overhangs)
- Calculate 3D Face Plane and Normal from Vertices
- Compute 3D Face Intersection with a Ray or Line
- Generate a Quad Mesh Grid from a 3D Face
- Generate Sub-faces Based on Ratio with a Face (used for window generation)
- Generate Contours and Contour Fins from a Face (used to generate louvers, fins and overhangs)
- Split 3D Coplanar Faces with one Another (for matching areas)
- Solve Adjacencies by Matching Face Geometries
- Join Faces into Polyfaces
- Solve Adjacencies by Matching 3D Face Geometries
- Join 3D Faces into 3D Polyfaces
- Check if a 3D PolyFace is a Closed Solid
- Ensure All Faces of a Solid PolyFace Point Outwards
- Ensure All Faces of a Solid 3D PolyFace Point Outwards
- Compute the Volume of a Closed 3D Polyface
- Check if a Point is Inside a Closed 3D Polyface

## Officially Unsupported Capabilities for which One Must Rely on CAD Interfaces

- Conversion of Curved Surfaces to Planar Surfaces (including both single curvature and double curvature)
- Conversion of Curved 3D Surfaces to Planar 3D Faces
- Fancier Meshing (eg. gridded meshing that completely fills the base surface)
- Solid Boolean Unions (this should not be needed for anything in Ladybug Tools)

## Acknowledgements

This library was built by combining capabilities of several different open-source
(MIT Licensed) projects, establishing a set of standardized geometry objects that
allowed them all to talk to one another, and adding several other capabilities
with new code. We as a community owe a huge amount of thanks to the open projects
that provided many of the starting capabilities of this package and we are indebted
to the developers who made their work under an MIT license for the betterment of
geometry computation everywhere. Where possible, you will find detailed lists of
references in the docstrings of source code. A summary of the key packages that
were used to build this library are as follows:

- [euclid](https://pypi.org/project/euclid/)
- [earcut](https://github.com/mapbox/earcut) and [earcut-python](https://github.com/joshuaskelly/earcut-python)
- [polybooljs](https://github.com/velipso/polybooljs) and [pypolybool](https://github.com/KaivnD/pypolybool)
- [polylabel](https://github.com/Twista/python-polylabel)
- [pySTL](https://github.com/proverbialsunrise/pySTL)
- A countless number of [StackOverflow](https://stackoverflow.com/) experts who answered various geometry questions
- A countless number of [Wikipedia](https://www.wikipedia.org/) authors who described various geometry algorithms

## Reasons for this Library

We initially debated whether geometry computation should be placed largely on the CAD plugins or
whether it should be included in the core. As we developed the core libraries out, it became clear
that there are large advantages to having it in the core (ie. cross compatibility between
the CAD plugins, ability to process more inputs from command line, and shear speed
since the CAD libraries are made to address many more geometric use cases than are typically needed).
So we have decided to include geometry computation as part of the Ladybug Tools core.
We initially debated whether the burden of geometry computation should be placed largely
on the CAD environments in which Ladybug Tools operates or whether it should be included
in a dedicated core Python library like this one.

As we developed the core libraries, it became clear that there are large advantages
to having it in the core including:

- Standardized compatibility of geometry between different CAD plugins (eg. Rhino, Revit) and simulation engines + file formats (eg. E+, Radiance, gbXML).
- The ability to perform geometry operations from the CLI of the core libraries without the need for any CAD software.
- Improved performance given that a dedicated library could be tailored to the geometric use cases of Ladybug Tools.
- Reliability and maintain-ability in the face of changes to CAD environments and changing Python conventions.

We looked into using other geometry computation libraries for the core including:
The first and last items above proved to be particularly important and so the
decision was made that the Ladybug Tools core libraries would have its own
geometry library that was distinct from CAD plugins.

Before committing to write our own library, we looked into using or tweaking other
comprehensive open source geometry libraries for the core including:

- [Rhino3dm](https://github.com/mcneel/rhino3dm)
- [Blender API (bpy)](https://docs.blender.org/api/current/)
- [Boost Geometry](https://www.boost.org/doc/libs/1_78_0/libs/geometry/doc/html/index.html)
- [Topologic](https://topologic.app/Software/)

However, Rhino3dm lacks basic types of computation that is needed in the core (like generating a
grid of points from a surface).
Furthermore, Blender library only works in Python3 and this would break our workflows for the
Grasshopper and Dynamo plugins, where rely on IronPython.
Topologic seems to have many things that we need but it appears that it has C dependencies, making
it unusable from IronPython. Furthermore, its dual license may create some difficulties for certain
use cases of Ladybug Tools.

After considering it further, we realized that many of the calculations that we need can be done
fairly easily as long as the geometry is planar. Since all of the geometry going to the engines (Radiance, E+)
is eventually converted to a planar format anyway, we made the decision that the core libraries will support
certain basic types of geometry computation for planar objects only. We planned to do this by taking the
most relevant parts of existing open source geometry libraries, including [euclid](https://pypi.org/project/euclid/)
and OpenStudio. Thus this repository was born!
However, Rhino3dm lacks basic types of computation that would needed in the core (like generating
a grid of points from a surface). The Blender library had many capabilities that we needed but
it only works in Python3 and this could break certain CAD workflows that rely on IronPython.
Boost Geometry (the geometry library used by the OpenStudio SDK) also had a lot of
functionality but it clearly has C dependencies, making it unusable from IronPython.
Lastly, Topologic also appeared to have C dependencies, though the more relevant issue was
that its dual license could create challenges for certain use cases of Ladybug Tools.

After considering the situation further, we realized that many of the capabilities that
we needed could be achieved by building off the work of various open source MIT-licensed
projects as long as we committed to using planar geometry. Since all of the geometry
ultimately going to the engines (Radiance, E+) is planar format anyway, we made
the decision that the core libraries will primarily support planar objects with
very limited support for Arcs, Circles, Spheres, Cylinders and Cones.

Thus this repository was born!

## Local Development

1. Clone this repo locally
```console
git clone git@github.com:ladybug-tools/ladybug-geometry.git

# or

git clone https://github.com/ladybug-tools/ladybug-geometry.git
```

2. Install dependencies:
```console
cd ladybug-geometry
pip install -r dev-requirements.txt
pip install -r requirements.txt
```

3. Run Tests:
```console
python -m pytests tests/
```

4. Generate Documentation:
```console
sphinx-apidoc -f -e -d 4 -o ./docs ./ladybug_geometry
sphinx-build -b html ./docs ./docs/_build/docs
```
8 changes: 8 additions & 0 deletions ladybug_geometry/geometry2d/polygon.py
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Expand Up @@ -276,10 +276,18 @@ def from_shape_with_holes_fast(cls, boundary, holes):
start_i = outer_node.i
vertices = [Point2D(outer_node.x, outer_node.y)]
node = outer_node.next
node_counter, orig_start_i = 0, 0
while node.i != start_i:
vertices.append(Point2D(node.x, node.y))
node_counter += 1
if node.i == 0:
orig_start_i = node_counter
node = node.next

# ensure that the starting vertex is the same as the input boundary
vertices = vertices[orig_start_i:] + vertices[:orig_start_i]
vertices[0] = boundary[0] # this avoids issues of floating point tolerance

# return the polygon with some properties set based on what we know
_new_poly = cls(vertices)
_new_poly._is_clockwise = bound_direction
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2 changes: 1 addition & 1 deletion ladybug_geometry/geometry3d/face.py
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Expand Up @@ -90,7 +90,7 @@ class Face3D(Base2DIn3D):
'_boundary_polygon2d', '_hole_polygon2d',
'_perimeter', '_area', '_centroid',
'_is_convex', '_is_self_intersecting')
HOLE_VERTEX_THRESHOLD = 100 # threshold at which faster hole merging method is used
HOLE_VERTEX_THRESHOLD = 400 # threshold at which faster hole merging method is used

def __init__(self, boundary, plane=None, holes=None, enforce_right_hand=True):
"""Initialize Face3D."""
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3 changes: 2 additions & 1 deletion ladybug_geometry/intersection2d.py
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@@ -1,7 +1,8 @@
# coding=utf-8
"""Utility functions for computing intersections between geometry in 2D space.
Taken mostly from the euclid.py package.
Taken mostly from the euclid package available at
https://pypi.org/project/euclid/
"""
from __future__ import division

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3 changes: 2 additions & 1 deletion ladybug_geometry/intersection3d.py
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@@ -1,7 +1,8 @@
# coding=utf-8
"""Utility functions for computing intersections between geometry in 3D space.
Taken mostly from the euclid.py package.
Taken mostly from the euclid package available at
https://pypi.org/project/euclid/
"""
from __future__ import division

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17 changes: 17 additions & 0 deletions tests/face3d_test.py
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Expand Up @@ -313,6 +313,23 @@ def test_face3d_init_from_shape_with_holes():
assert face.is_self_intersecting is False


def test_face3d_shape_with_many_holes():
"""Test Face3D from_shape_with_holes with a Face3D above the vertex threshold."""
geo_file = './tests/json/face_with_200_holes.json'
with open(geo_file, 'r') as fp:
geo_dict = json.load(fp)
face_geo = Face3D.from_dict(geo_dict)

v_count = len(face_geo.boundary) # count the vertices for hole merging method
for h in face_geo.holes:
v_count += len(h)
assert v_count > face_geo.HOLE_VERTEX_THRESHOLD
assert len(face_geo.vertices) > v_count + len(face_geo.holes)

assert face_geo.boundary[0] == face_geo.vertices[0]
assert face_geo.area == pytest.approx(62.416884, rel=1e-4)


def test_face3d_init_from_punched_geometry():
"""Test the initialization of Face3D from_shape_with_holes."""
bound_pts = [Point3D(0, 0), Point3D(4, 0), Point3D(4, 4), Point3D(0, 4)]
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