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fix(mesh): Force the regeneration of normals after joining #275

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merged 1 commit into from
Apr 1, 2021

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chriswmackey
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I know that I originally put this code here to save time but it is definitely buggy and, in the grand scheme of things, it's more important that the joining of meshes be reliable than having to wait a few extra seconds at most to regenerate face normals.

I know that I originally put this code here to save time but it is definitely buggy and, in the grand scheme of things, it's more important that the joining of meshes be reliable than having to wait a few extra seconds at most to regenerate normal.
@chriswmackey chriswmackey added the bug Something isn't working label Apr 1, 2021
@chriswmackey chriswmackey self-assigned this Apr 1, 2021
@chriswmackey chriswmackey merged commit 7362304 into ladybug-tools:master Apr 1, 2021
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🎉 This PR is included in version 1.23.5 🎉

The release is available on:

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