[GH-1197] get ids from gamePlayers instead of simple counter #1198
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Closes #1197
Motivation
Can't test load tests while playing a game on unity (if my client gets matched with the load test's clients)
Summary of changes
How has this been tested?
Tested locally by starting a new game and quickly running a round of the load test (I mention the steps on the issue)
Test additions / changes
List tests added/updated.
Checklist