Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[GH-1197] get ids from gamePlayers instead of simple counter #1198

Merged

Conversation

mFragaBA
Copy link
Contributor

@mFragaBA mFragaBA commented Nov 24, 2023

Closes #1197

Motivation

Can't test load tests while playing a game on unity (if my client gets matched with the load test's clients)

Summary of changes

How has this been tested?

Tested locally by starting a new game and quickly running a round of the load test (I mention the steps on the issue)

Test additions / changes

List tests added/updated.

Checklist

  • I have tested the changes locally.
  • I self-reviewed the changes on GitHub, line by line.
  • Tests have been added/updated.
  • This change requires new documentation.
    • Documentation has been added/updated.
  • I have tested the changes in another devices.
    • Tested in iOS.
    • Tested in Android.

@mFragaBA mFragaBA changed the title get ids from gamePlayers instead of simple counter [GH-1197] get ids from gamePlayers instead of simple counter Nov 24, 2023
@mFragaBA mFragaBA marked this pull request as ready for review November 24, 2023 21:55
Copy link
Contributor

@ncontinanza ncontinanza left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

LGTM!

@BertovDev BertovDev merged commit 21fba95 into main Nov 30, 2023
1 check passed
@BertovDev BertovDev deleted the fix-prefab-generation-for-players-with-different-ids branch November 30, 2023 20:46
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

[BUG] Client never starts game when client ids are not within 1 to 10
3 participants