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This is related to dynamic pipelines what we don't support yet, but it is on the roadmap.
I think you have to stick to a specific texture size for now.
The problem source is that the system can not reallocate resources at runtime, therefore the the pipeline structure and resource parameters can not depend on user input. So the pipeline is static.
Tried to implement deffered rendering, hit the following:
Fails with:
I think, the following line is causing this: https://github.com/lambdacube3d/lambdacube-compiler/blob/master/src/LambdaCube/Compiler/CoreToIR.hs#L628
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