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beginnings of a UI #31

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Jun 24, 2022
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11 changes: 2 additions & 9 deletions packages/ecs-browser/src/StyledComponents.ts
Original file line number Diff line number Diff line change
Expand Up @@ -68,18 +68,11 @@ export const EntityEditorContainer = styled.div`
`;

export const BrowserContainer = styled.div`
grid-column: 3;
grid-row-start: 1;
grid-row-end: 4;
pointer-events: all;
max-height: calc(100vh - 100px);
overflow: auto;

width: 300px;
justify-self: end;

background-color: rgba(27, 28, 32, 1);
color: #8c91a0;
height: 100%;
pointer-events: all;
`;

export const QueryBuilderForm = styled.form`
Expand Down
10 changes: 9 additions & 1 deletion packages/phaserx/src/createCamera.ts
Original file line number Diff line number Diff line change
@@ -1,7 +1,8 @@
/* eslint-disable @typescript-eslint/no-explicit-any */
import { Gesture } from "@use-gesture/vanilla";
import { BehaviorSubject, map, sampleTime, scan, Subject, throttleTime } from "rxjs";
import { Camera, CameraConfig, GestureState, ObjectPool } from "./types";
import { tileCoordToPixelCoord } from "./utils";
import { Camera, CameraConfig, Coord, GestureState, ObjectPool } from "./types";

export function createCamera(phaserCamera: Phaser.Cameras.Scene2D.Camera, options: CameraConfig): Camera {
const phaserGame = document.getElementById(options.phaserSelector);
Expand Down Expand Up @@ -61,6 +62,12 @@ export function createCamera(phaserCamera: Phaser.Cameras.Scene2D.Camera, option
objectPool.ignoreCamera(phaserCamera.id, ignore);
}

function centerCameraOnCoord(coord: Coord, tileWidth: number, tileHeight: number) {
const worldCoordinate = tileCoordToPixelCoord(coord, tileWidth, tileHeight);
phaserCamera.centerOn(worldCoordinate.x, worldCoordinate.y);
requestAnimationFrame(() => worldView$.next(phaserCamera.worldView));
}

return {
phaserCamera,
worldView$,
Expand All @@ -71,5 +78,6 @@ export function createCamera(phaserCamera: Phaser.Cameras.Scene2D.Camera, option
wheelSub.unsubscribe();
gesture.destroy();
},
centerCameraOnCoord,
};
}
2 changes: 1 addition & 1 deletion packages/phaserx/src/index.ts
Original file line number Diff line number Diff line change
Expand Up @@ -17,7 +17,7 @@ export { createCamera } from "./createCamera";
export { createChunks } from "./createChunks";
export { createDebugger } from "./createDebugger";
export { createCulling } from "./createCulling";
export type { Asset } from "./types";
export type { Asset, Camera } from "./types";
export { AssetType } from "./constants";
export {
defineAssetsConfig,
Expand Down
1 change: 1 addition & 0 deletions packages/phaserx/src/types.ts
Original file line number Diff line number Diff line change
Expand Up @@ -16,6 +16,7 @@ export type Camera = {
zoom$: Observable<number>;
ignore: (objectPool: ObjectPool, ignore: boolean) => void;
dispose: () => void;
centerCameraOnCoord: (coord: Coord, tileWidth: number, tileHeight: number) => void;
};

export type GameObjectTypes = typeof GameObjectClasses;
Expand Down
4 changes: 1 addition & 3 deletions packages/ri/client/src/layers/Local/createLocalLayer.ts
Original file line number Diff line number Diff line change
Expand Up @@ -17,7 +17,6 @@ import {
createPathSystem,
createSyncSystem,
createPositionSystem,
createImpSystem,
createSelectionSystem,
} from "./systems";
import { DEFAULT_MOVE_SPEED } from "./constants";
Expand Down Expand Up @@ -89,8 +88,7 @@ export async function createLocalLayer(headless: HeadlessLayer) {
};

// Systems
createSelectionSystem(layer); // Enable selection system
createImpSystem(layer); // Enable imps
createSelectionSystem(layer);
createSyncSystem(layer);
createPositionSystem(layer);
createDestinationSystem(layer);
Expand Down

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1 change: 0 additions & 1 deletion packages/ri/client/src/layers/Local/systems/index.ts
Original file line number Diff line number Diff line change
@@ -1,5 +1,4 @@
export { createSyncSystem } from "./SyncSystem";
export { createImpSystem } from "./ImpSystem";
export { createPathSystem } from "./PathSystem";
export { createDestinationSystem } from "./DestinationSystem";
export { createPositionSystem } from "./PositionSystem";
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -27,6 +27,7 @@ import { curry } from "lodash";
import { WorldCoord } from "@latticexyz/phaserx/src/types";
import { createDrawHighlightCoordSystem } from "./systems/DrawHighlightCoordSystem";
import { createDrawPotentialPathSystem } from "./systems/DrawPotentialPathSystem/createDrawPotentialPathSystem";
import { createPlayerSpawnSystem } from "./systems/PlayerSpawnSystem";

/**
* The Phaser layer extends the Local layer.
Expand Down Expand Up @@ -90,12 +91,12 @@ export async function createPhaserLayer(local: LocalLayer) {
createOutlineSystem(layer);
createHueTintSystem(layer);
createSelectionSystem(layer);
// createSelectionOutlineSystem(layer);
createDrawDevHighlightSystem(layer);
createInputSystem(layer);
createDrawStaminaSystem(layer);
createDrawHighlightCoordSystem(layer);
createDrawPotentialPathSystem(layer);
createPlayerSpawnSystem(layer);

return layer;
}
Original file line number Diff line number Diff line change
Expand Up @@ -11,7 +11,7 @@ export function createInputSystem(layer: PhaserLayer) {
api: { highlightCoord },
parentLayers: {
headless: {
api: { moveEntity, joinGame },
api: { moveEntity },
},
local: {
components: { Selected },
Expand Down Expand Up @@ -53,13 +53,4 @@ export function createInputSystem(layer: PhaserLayer) {
.subscribe((coord) => {
highlightCoord(coord);
});

input.click$
.pipe(
map((pointer) => ({ x: pointer.worldX, y: pointer.worldY })), // Map pointer to pointer pixel cood
map((pixel) => pixelToWorldCoord(maps.Main, pixel)) // Map pixel coord to tile coord
)
.subscribe((coord) => {
joinGame(coord);
});
}
Original file line number Diff line number Diff line change
@@ -0,0 +1,41 @@
import { defineEnterSystem, getComponentValue, Has } from "@latticexyz/recs";
import { getPlayerEntity } from "@latticexyz/std-client";
import { PhaserLayer } from "../../types";

export function createPlayerSpawnSystem(layer: PhaserLayer) {
const {
world,
parentLayers: {
network: {
personaId,
components: { OwnedBy, Persona, Position },
},
},
scenes: {
Main: {
camera,
maps: {
Main: { tileWidth, tileHeight },
},
},
},
} = layer;

let alreadyZoomed = false;

defineEnterSystem(world, [Has(OwnedBy), Has(Position)], ({ entity }) => {
if (alreadyZoomed) return;
if (!personaId) return;

const playerEntity = getPlayerEntity(Persona, personaId);
const ownedBy = getComponentValue(OwnedBy, entity)?.value;

if (ownedBy === world.entities[playerEntity]) {
const position = getComponentValue(Position, entity);
if (!position) return;

camera.centerCameraOnCoord(position, tileWidth, tileHeight);
alreadyZoomed = true;
}
});
}
Original file line number Diff line number Diff line change
@@ -0,0 +1 @@
export * from "./createPlayerSpawnSystem";
Original file line number Diff line number Diff line change
@@ -1,8 +1,9 @@
import { HasValue, Has, defineSyncSystem } from "@latticexyz/recs";
import { HasValue, Has, defineSyncSystem, getComponentValue } from "@latticexyz/recs";
import { PhaserLayer } from "../../types";
import { LocalEntityTypes } from "../../../../Local/types";
import { EntityTypes } from "../../../../Network/types";
import { Animations, Assets } from "../../constants";
import { getPersonaColor } from "@latticexyz/std-client";

/**
* The Sync system handles adding Phaser layer components to entites based on components they have on parent layers
Expand All @@ -12,7 +13,7 @@ export function createSyncSystem(layer: PhaserLayer) {
world,
parentLayers: {
network: {
components: { EntityType },
components: { EntityType, Persona, OwnedBy },
},
local: {
components: { LocalEntityType, Selected },
Expand Down Expand Up @@ -50,9 +51,23 @@ export function createSyncSystem(layer: PhaserLayer) {

defineSyncSystem(
world,
[HasValue(LocalEntityType, { entityType: LocalEntityTypes.Hero })],
[Has(OwnedBy)],
() => HueTint,
() => ({ value: 0xff0000 })
(entity) => {
console.log("hue tint sync");

const ownedBy = getComponentValue(OwnedBy, entity)?.value;
if (!ownedBy) return { value: 0xff0000 };

const ownedByIndex = world.entityToIndex.get(ownedBy);
if (!ownedByIndex) return { value: 0xff0000 };

const ownerPersonaId = getComponentValue(Persona, ownedByIndex)?.value;
if (!ownerPersonaId) return { value: 0xff0000 };

const personaColor = getPersonaColor(ownerPersonaId);
return { value: personaColor };
}
);

defineSyncSystem(
Expand Down

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Original file line number Diff line number Diff line change
Expand Up @@ -6,6 +6,12 @@ import { Component, Entity, hasComponent } from "@latticexyz/recs";
export function registerComponentBrowser() {
registerUIComponent(
"ComponentBrowser",
{
rowStart: 1,
rowEnd: 5,
colStart: 6,
colEnd: 6
},
(layers) => {
const numEntities = layers.network.world.entities.length;
if (numEntities > 1000) return numEntities;
Expand Down
Original file line number Diff line number Diff line change
@@ -0,0 +1,64 @@
import React from "react";
import { registerUIComponent } from "../engine";
import { getPersonaColor, getPlayerEntity } from "@latticexyz/std-client";
import { getComponentValue } from "@latticexyz/recs";
import { BigNumber } from "ethers";

export function registerJoinGame() {
registerUIComponent(
"JoinGameWindow",
{
colStart: 3,
colEnd: 4,
rowStart: 1,
rowEnd: 1,
},
(layers) => {
const {
headless: {
api: { joinGame },
},
network: {
personaId,
components: { Persona },
},
local: {
singletonEntity,
components: { Selection },
},
} = layers;
const playerEntity = personaId ? getPlayerEntity(Persona, personaId) : undefined;
const selection = getComponentValue(Selection, singletonEntity);

return {
joinGame,
personaId,
playerEntity,
selection,
};
},
({ joinGame, personaId, playerEntity, selection }) => {
const joined = !!playerEntity;
const playerColor = getPersonaColor(BigNumber.from(personaId).toHexString());

return (
<div>
<h1>Join Game</h1>
<p style={{ color: playerColor.toString(16) }} >PersonaId: {personaId}</p>
<p>Joined? {joined ? "yes" : "no"}</p>
{!joined && (
<button
disabled={!selection}
onClick={() => {
if (!selection) return;
joinGame({ x: selection.x, y: selection.y });
}}
>
Join at Position ({selection?.x},{selection?.y})
</button>
)}
</div>
);
}
);
}

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