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[Merged by Bors] - feat(set_theory/game/nim): make the file noncomputable theory
#15367
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Co-authored-by: Kyle Miller <kmill31415@gmail.com>
Ok, looks good, thanks! I updated the PR commit message to be more specific -- if you're ok with it, then feel free to merge once CI succeeds. bors d+ |
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Since we're interfacing with ordinals and since `pgame` holds no data, we simplify `nim` and allow it to be noncomputable. We need to give `nim` the `noncomputable!` attribute to avoid a VM compilation bug.
Pull request successfully merged into master. Build succeeded: |
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feat(set_theory/game/nim): make the file
[Merged by Bors] - feat(set_theory/game/nim): make the file Jul 23, 2022
noncomputable theory
noncomputable theory
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Since we're interfacing with ordinals and since `pgame` holds no data, we simplify `nim` and allow it to be noncomputable. We need to give `nim` the `noncomputable!` attribute to avoid a VM compilation bug.
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…prover-community#15367) Since we're interfacing with ordinals and since `pgame` holds no data, we simplify `nim` and allow it to be noncomputable. We need to give `nim` the `noncomputable!` attribute to avoid a VM compilation bug.
robertylewis
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Since we're interfacing with ordinals and since `pgame` holds no data, we simplify `nim` and allow it to be noncomputable. We need to give `nim` the `noncomputable!` attribute to avoid a VM compilation bug.
khwilson
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Since we're interfacing with ordinals and since `pgame` holds no data, we simplify `nim` and allow it to be noncomputable. We need to give `nim` the `noncomputable!` attribute to avoid a VM compilation bug.
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Since we're interfacing with ordinals and since
pgame
holds no data, we simplifynim
and allow it to be noncomputable. We need to givenim
thenoncomputable!
attribute to avoid a VM compilation bug.