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Merge pull request #6 from lee-jason/master
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fixed hypothetical y axis label
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lee-jason committed Oct 1, 2014
2 parents 9ea6415 + 1657d8f commit 2b0204a
Showing 1 changed file with 4 additions and 4 deletions.
8 changes: 4 additions & 4 deletions index.html
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Expand Up @@ -171,25 +171,25 @@ <h3>Hypotheticals</h3>
<p>The following graphs assume that the victim does not level or gain or lose any gold from dying these many times. The killer does gain gold/exp for each of the simulated kills and the total gold gain is recalculated based off the increasing killer team's net worth.</p>
<div class="graphgroup">
<span class="xaxis">victim level</span>
<span class="yaxis">Gold</span>
<span class="yaxis">Kills</span>
<h3>Number of kills to get back to even Team Gold</h3>
<canvas width="600" height="250" class="goldgraph" data-type="killsBackToEvenGold" chart></canvas>
</div>
<div class="graphgroup">
<span class="xaxis">victim level</span>
<span class="yaxis">Exp</span>
<span class="yaxis">Kills</span>
<h3>Number of kills to get back to even Team Exp</h3>
<canvas width="600" height="250" class="goldgraph" data-type="killsBackToEvenExp" chart></canvas>
</div>
<div class="graphgroup">
<span class="xaxis">victim level</span>
<span class="yaxis">exp</span>
<span class="yaxis">Kills</span>
<h3>Number of kills needed to Double Team Gold lead</h3>
<canvas width="600" height="250" class="goldgraph" data-type="killsToDoubleGoldLead" chart></canvas>
</div>
<div class="graphgroup">
<span class="xaxis">victim level</span>
<span class="yaxis">exp</span>
<span class="yaxis">Kills</span>
<h3>Number of kills needed to Double Team Exp lead</h3>
<canvas width="600" height="250" class="goldgraph" data-type="killsToDoubleExpLead" chart></canvas>
</div>
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