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Releases: leezer3/OpenBVE

OpenBVE v1.7.3.1

14 Apr 19:56
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This build is a small hotfix for 1.7.3.0 to address a couple of issues that sneaked past the initial round of testing....

Significant Changes:

  • Fix: The LocoBrake settings in TrainEditor didn't load properly from a train.dat
  • Fix: It was not possible to open the Train settings window in Object Viewer without first loading a train.
  • Fix: Crash on trains with a missing Spring sound

OpenBVE v1.7.3.0

12 Apr 10:45
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Significant Changes:

  • New: Add Separated (Interlocked) handle type.
  • New: Convert train loader to a shared plugin.
  • Change: Bump the OpenAL version to 1.17.0
  • Change: Properly grow the InputDevice plugin box with the main form.
  • Change: Speed up loading of routes which do not use the .Turn command.
  • Change: Update zh-HK translation- Thanks!
  • Change: Add warning if target speed is not set by TFO, as this may cause unexpected results.
  • Fix: The AI driver will now react to the train starting to topple.
  • Fix: Several issues in the DDS texture loading plugin.
  • Fix: In some cases, the camera could get thrown out of the car.
  • Fix: Issue when the primary rail for a platform was missing, but the secondary was not.
  • Fix: Route.InitialViewpoint was glitchy with an AI train in the section.
  • Fix: Colliding with a buffer on a route containing a single train crashed.
  • Fix: Crash when closing the RailDriver config form with none attached.
  • Fix: SanYingInput config window size incorrect.
  • Fix: Route Viewer needed the close button pressing twice with no routefile loaded.
  • Fix: Lighting glitch when the camera was inverted.
  • Fix: Shifted index issue in animated files containing a StateChangeSound

OpenBVE v1.7.2.4

25 Jan 12:30
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Significant Changes:

  • New: Add snow to the windscreen.
  • New: Make the AI handle the windscreen wipers.
  • New: Add Structure.Weather for displaying weather objects.
  • Change: Improve visibility for animated objects using the TrackFollowerFunction
  • Hacks: Improve the handling of invalid alpha values.
  • Fix The brightness of a bogie could be different to the base car.
  • Fix: Incorrect Z-axis normals when using MirrorAll
  • Fix: Matrices in X objects wrong when using Assimp.
  • Fix: The movement speed of overlay messages is no longer affected by time acceleration.
  • Fix: Possible issue with disconnected joysticks.
  • Fix: Some issues when a model was used both reversed and unreversed in a train exterior.

OpenBVE v1.7.2.3

21 Dec 20:30
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Significant Changes:

  • New: Add animated windscreen / raindrops.
  • New: Add CameraXDistance , CameraYDistance and CameraZDistance to available animated variables.
  • Fix: Issue with a face providing an incomplete or broken set of normals.

OpenBVE v1.7.2.2

11 Dec 21:47
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Significant Changes:

  • New: Add HornBlow routefile command, to tell the AI driver to sound a horn.
  • Change: The AI driver has a small random delay before opening the train doors when the train stops.
  • Change: Update zh-HK translation- Thanks!
  • Change: Improvements to the Wavefront OBJ parsers when handling SketchUp generated files.
  • Fix: The StopTime variable for an API station could return invalid values.
  • Fix: The door direction for a station could be wrong. (Introduced in 1.7.2.0)
  • Fix: Detect and handle where the settings file is set to be stored in the program directory, but we have no write access.

OpenBVE v1.7.2.1

18 Nov 18:41
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Significant Changes:

  • New: Various Densha De Go! controllers are now supported via plugin.
  • New: Add AnnounceAll and DopplerAll for adding sounds triggered by each car of a train.
  • Change: Update OpenTK- Various improvements to joystick handling.
  • Change: Joysticks are now identified via GUID in the controls file. This allows reconnection to work correctly.
  • Change: Update pt-PT & zh-HK language files- Thanks!
  • Fix: Crash if a negative switch sound index was supplied in sound.cfg
  • Fix: Ambient and diffuse lighting colors swapped when using hex in a dynamic light XML
  • Fix: Uninstalling a package with others that depended on it didn't show an appropriate error.
  • Fix: Crash in a route with 3500+ sections

OpenBVE v1.7.2.0

23 Sep 13:52
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Significant Changes:

  • New: Convert the route parser to a shared plugin / interface. Numerous fixes as a result of this.
  • New: Numerous improvements to the compatability database, including changed signal sets where appropriate etc.
  • New: Object property to crossfade between the day / night textures.
  • Change: Use openAL Soft when on Windows.
  • Fix: Max number of sound sources option not working correctly.
  • Fix: Memory leak introduced by the new renderer.
  • Fix: Camera motion would continue whilst in a dialog box when using the viewers.
  • Fix: Animations on a train car using the Reversed property could be wrong.
  • Fix: Error in WAV files with an invalid chunk size.
  • Fix: Possible crash on Intel integrated GPUs when using the new renderer.
  • Fix: Handle ATS.cfg files containing invalid extra data (comments etc.)

OpenBVE v1.7.1.8

15 Jun 12:20
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Critical Bugfix Release

  • Fix: This fixes a crash with trains which have no defined point sounds.
  • Fix: AnimatedWorldObjectStateSound not taking into account -1 state

OpenBVE v1.7.1.7

14 Jun 15:21
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Significant Changes:

  • Change: Further tweaks to GL3.0 lighting model.
  • Change: More aggressively kill the main form when closing under Linux.
  • Fix: Variable brightness for a single texture not updated in some cases with GL3.0 renderer.
  • Fix: Dynamic background transitions broken in GL1.2 renderer.
  • Fix: The new renderer could accidentally be disabled with certain combinations of options.
  • Fix: Route Viewer could crash after dragging / dropping a file on Mono.
  • Fix: Route Viewer could get stuck loading under Mono.

OpenBVE v1.7.1.6

01 Jun 09:35
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Significant Changes:

  • New: Add various alternate compatibility signal sets.
  • Change: Improve lighting behaviour in the GL3.0 renderer.
  • Change: Update pt-PT language file.
  • Change: Update id-ID language file.
  • Fix: Issue when passing section aspects to plugins.
  • Fix: Make the AI behave better when driving a train with door interlocks.
  • Fix: The pass alarm event location was incorrect when using a non-standard block length.