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build issue #19
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The issue is that your git did not correctly download files under LFS storage. You need to correctly install git-lfs. Please follow instructions on https://git-lfs.github.com/ Make sure you run |
@martins-mozeiko Hi, I have another issue that i can not pass the build process. the following is the error i got:
Could you give me some hints on why this is happening? |
This sometimes happens when apollo build cannot resume previous build. The solution is to do clean build. To do so, first run |
I came across the same exact issue as you before. Let us know if re-cloning and retrying to build worked! |
@martins-mozeiko Thanks! I tried the command and it works! I think the issue can be closed. |
* when rebuilding CubeTown many times in the same workspace I always get segfault like: 19:06:26 Launched and connected shader compiler UnityShaderCompiler after 0.03 seconds 19:06:44 Caught fatal signal - signo:11 code:1 errno:0 addr:0xd0000000e 19:06:44 Obtained 25 stack frames. 19:06:44 #0 0x007f72a328a3c0 in funlockfile 19:06:44 #1 0x007f72a3141c5b in memcpy 19:06:44 #2 0x007f71edcabf64 in vk_optimusGetDeviceProcAddr 19:06:44 #3 0x0056107c6dad75 in vk::TaskExecutor::HandleCommandStream(GrowableBuffer*, VkCommandBuffer_T*) 19:06:44 #4 0x0056107c6d9fe6 in vk::TaskExecutor::ExecuteCommandbuffers(vk::CommandBuffer**, int) 19:06:44 #5 0x0056107c6d6c33 in vk::TaskExecutor::DoFlush(VkFence_T*, VkSemaphore_T*, unsigned long) 19:06:44 #6 0x0056107c6a3e07 in GfxDeviceVK::SubmitCurrentCommandBuffers(VkSemaphore_T*) 19:06:44 #7 0x0056107c6a5721 in GfxDeviceVK::FinishRendering() 19:06:44 #8 0x0056107c61f4dd in GfxDeviceClient::FinishRendering() 19:06:44 #9 0x0056107bf9b506 in AssetHotreload() 19:06:44 #10 0x0056107f0fb8ff in AssetHotreload(core::hash_set<UnityGUID, core::hash<UnityGUID>, std::equal_to<UnityGUID> > const&) 19:06:44 #11 0x0056107f1964e7 in RefreshInternalV2(AssetDatabase::UpdateAssetOptions, ScanFilter const&, InternalRefreshFlagsV2) 19:06:44 #12 0x0056107f180712 in StopAssetImportingV2(AssetDatabase::UpdateAssetOptions, InternalRefreshFlagsV2, ScanFilter const*) 19:06:44 #13 0x0056107f180cb1 in RefreshV2(AssetDatabase::UpdateAssetOptions) 19:06:44 #14 0x0056107f0e5181 in AssetDatabase::Refresh(AssetDatabase::UpdateAssetOptions) 19:06:44 #15 0x0056107e4fdeb3 in Application::InitializeProject() 19:06:44 #16 0x0056107f03e606 in InitializeUnity(void*) 19:06:44 #17 0x007f72a39c3be8 in g_source_get_time 19:06:44 #18 0x007f72a39c304e in g_main_context_dispatch 19:06:44 #19 0x007f72a39c3400 in g_main_context_dispatch 19:06:44 #20 0x007f72a39c36f3 in g_main_loop_run 19:06:44 #21 0x007f72a405837d in gtk_main 19:06:44 #22 0x0056107f03dfce in main 19:06:44 #23 0x007f72a30aa0b3 in __libc_start_main 19:06:44 #24 0x0056107bd72029 in _start 19:06:44 /usr/bin/unity-editor: line 11: 11 Segmentation fault (core dumped) /opt/unity/Editor/Unity "$@" when building in workspace with empty "Library" directory and re-running it in the same workspace 2nd time (keeping "Library") finishes OK Rerun each bundle build upto 3 times before giving up and showing an error. Show summary at the end to easily find if some bundles still need to be re-triggered or fixed. * re-try the initial "fetch license" as well as it was sometimes failing there already (before starting any bundle build) * we do something similar in build-simulator.sh already, for "check" function
Hi,
I met such an issue when trying to build the project following the command below:
The errors shows the following:
Could you provide any hints on how to solve the issue?
Best,
Thank you all!
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