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Empty Scenes / Corrupted? #16
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@moenasrallah Do you have GIT LFS installed ? you should see a lot of these while cloning:
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Thanks for pointing that out. It turns out that I followed the current readme too closely. I had git lfs installed, but the readme said to "git clone" not "git lfs clone" I cloned it again doing that, then built again, and everything is working. Thanks! |
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lokesku
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Oct 2, 2021
* when rebuilding CubeTown many times in the same workspace I always get segfault like: 19:06:26 Launched and connected shader compiler UnityShaderCompiler after 0.03 seconds 19:06:44 Caught fatal signal - signo:11 code:1 errno:0 addr:0xd0000000e 19:06:44 Obtained 25 stack frames. 19:06:44 #0 0x007f72a328a3c0 in funlockfile 19:06:44 #1 0x007f72a3141c5b in memcpy 19:06:44 #2 0x007f71edcabf64 in vk_optimusGetDeviceProcAddr 19:06:44 #3 0x0056107c6dad75 in vk::TaskExecutor::HandleCommandStream(GrowableBuffer*, VkCommandBuffer_T*) 19:06:44 #4 0x0056107c6d9fe6 in vk::TaskExecutor::ExecuteCommandbuffers(vk::CommandBuffer**, int) 19:06:44 #5 0x0056107c6d6c33 in vk::TaskExecutor::DoFlush(VkFence_T*, VkSemaphore_T*, unsigned long) 19:06:44 #6 0x0056107c6a3e07 in GfxDeviceVK::SubmitCurrentCommandBuffers(VkSemaphore_T*) 19:06:44 #7 0x0056107c6a5721 in GfxDeviceVK::FinishRendering() 19:06:44 #8 0x0056107c61f4dd in GfxDeviceClient::FinishRendering() 19:06:44 #9 0x0056107bf9b506 in AssetHotreload() 19:06:44 #10 0x0056107f0fb8ff in AssetHotreload(core::hash_set<UnityGUID, core::hash<UnityGUID>, std::equal_to<UnityGUID> > const&) 19:06:44 #11 0x0056107f1964e7 in RefreshInternalV2(AssetDatabase::UpdateAssetOptions, ScanFilter const&, InternalRefreshFlagsV2) 19:06:44 #12 0x0056107f180712 in StopAssetImportingV2(AssetDatabase::UpdateAssetOptions, InternalRefreshFlagsV2, ScanFilter const*) 19:06:44 #13 0x0056107f180cb1 in RefreshV2(AssetDatabase::UpdateAssetOptions) 19:06:44 #14 0x0056107f0e5181 in AssetDatabase::Refresh(AssetDatabase::UpdateAssetOptions) 19:06:44 #15 0x0056107e4fdeb3 in Application::InitializeProject() 19:06:44 #16 0x0056107f03e606 in InitializeUnity(void*) 19:06:44 #17 0x007f72a39c3be8 in g_source_get_time 19:06:44 #18 0x007f72a39c304e in g_main_context_dispatch 19:06:44 #19 0x007f72a39c3400 in g_main_context_dispatch 19:06:44 #20 0x007f72a39c36f3 in g_main_loop_run 19:06:44 #21 0x007f72a405837d in gtk_main 19:06:44 #22 0x0056107f03dfce in main 19:06:44 #23 0x007f72a30aa0b3 in __libc_start_main 19:06:44 #24 0x0056107bd72029 in _start 19:06:44 /usr/bin/unity-editor: line 11: 11 Segmentation fault (core dumped) /opt/unity/Editor/Unity "$@" when building in workspace with empty "Library" directory and re-running it in the same workspace 2nd time (keeping "Library") finishes OK Rerun each bundle build upto 3 times before giving up and showing an error. Show summary at the end to easily find if some bundles still need to be re-triggered or fixed. * re-try the initial "fetch license" as well as it was sometimes failing there already (before starting any bundle build) * we do something similar in build-simulator.sh already, for "check" function
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I followed the instructions in the readme and kept getting this problem.
The scenes I select do not load anything in the hierarchy.
I have tried this on multiple clean installs, on my pc, on other pcs.
Am I doing something wrong?
Attached is a screenshot with "SanFrancisco" selected as the scene, and the console with the errors.
Sometimes I get a lot more errors than that, saying that some assets could not be read. Not sure if that was also a problem with serialisation or corruption.
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