@martins-mozeiko martins-mozeiko released this Jan 23, 2019 · 73 commits to master since this release

New Features:

  • 2D and 3D ground truth publishing & bounding box visualization for vehicles and pedestrians.
  • Documented map annotation system: https://www.lgsvlsimulator.com/docs/map-annotation/
  • Added LGSVL car prefab for use with end-to-end training & control
  • Static configuration file for parameterizing executable at runtime

Improvements:

  • Fixed truck collider & bouncing issue.
  • Fixed segmentation camera for pedestrians & some traffic light poles.
  • Improved SanFrancisco map stop lines to have more realistic position, updated vector/HD maps.
  • Fixed SanFrancisco map lane orientation & wrong NPC behavior on intersections.
  • GPU lidar uses alpha channel to ignore transparent/cutout parts (#52)
  • Fixed ROS Time type serialization for rosbridge (#73)
  • Controlling simulator with steering wheel buttons - weather, NPC respawning, car headlights, etc.

Known Issues:

  • NPC vehicles stop on intersections too late at the stop line.
Assets 4