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RotateWorldTest.m
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RotateWorldTest.m
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//
// RotateWorld demo
// a cocos2d example
// http://www.cocos2d-iphone.org
//
// local import
#import "RotateWorldTest.h"
@implementation TextLayer
-(id) init
{
if( (self=[super init] ) ) {
float x,y;
CGSize size = [[CCDirector sharedDirector] winSize];
x = size.width;
y = size.height;
CCLabelTTF *label = [CCLabelTTF labelWithString:@"cocos2d" fontName:@"Marker Felt" fontSize:64];
[label setPosition: ccp(x/2,y/2)];
[self addChild: label];
}
return self;
}
- (void) dealloc
{
[super dealloc];
}
@end
@implementation SpriteLayer
-(id) init
{
if( (self=[super init] ) ) {
float x,y;
CGSize size = [[CCDirector sharedDirector] winSize];
x = size.width;
y = size.height;
CCSprite *sprite = [CCSprite spriteWithFile: @"grossini.png"];
CCSprite *spriteSister1 = [CCSprite spriteWithFile: @"grossinis_sister1.png"];
CCSprite *spriteSister2 = [CCSprite spriteWithFile: @"grossinis_sister2.png"];
[sprite setScale: 1.5f];
[spriteSister1 setScale: 1.5f];
[spriteSister2 setScale: 1.5f];
[sprite setPosition: ccp(x/2,y/2)];
[spriteSister1 setPosition: ccp(40,y/2)];
[spriteSister2 setPosition: ccp(x-40,y/2)];
CCAction *rot = [CCRotateBy actionWithDuration:16 angle:-3600];
[self addChild: sprite];
[self addChild: spriteSister1];
[self addChild: spriteSister2];
[sprite runAction: rot];
CCActionInterval *jump1 = [CCJumpBy actionWithDuration:4 position:ccp(-400,0) height:100 jumps:4];
CCActionInterval *jump2 = [jump1 reverse];
CCActionInterval *rot1 = [CCRotateBy actionWithDuration:4 angle:360*2];
CCActionInterval *rot2 = [rot1 reverse];
[spriteSister1 runAction: [CCRepeat actionWithAction: [CCSequence actions:jump2, jump1, nil] times:5 ] ];
[spriteSister2 runAction: [CCRepeat actionWithAction: [CCSequence actions:[[jump1 copy] autorelease], [[jump2 copy] autorelease], nil] times:5 ] ];
[spriteSister1 runAction: [CCRepeat actionWithAction: [CCSequence actions: rot1, rot2, nil] times:5 ] ];
[spriteSister2 runAction: [CCRepeat actionWithAction: [CCSequence actions: [[rot2 copy] autorelease], [[rot1 copy] autorelease], nil] times:5 ] ];
}
return self;
}
- (void) dealloc
{
[super dealloc];
}
@end
@implementation MainLayer
-(id) init
{
if( (self=[super init] ) ) {
float x,y;
CGSize size = [[CCDirector sharedDirector] winSize];
x = size.width;
y = size.height;
CCNode* blue = [CCLayerColor layerWithColor:ccc4(0,0,255,255)];
CCNode* red = [CCLayerColor layerWithColor:ccc4(255,0,0,255)];
CCNode* green = [CCLayerColor layerWithColor:ccc4(0,255,0,255)];
CCNode* white = [CCLayerColor layerWithColor:ccc4(255,255,255,255)];
[blue setScale: 0.5f];
[blue setPosition: ccp(-x/4,-y/4)];
[blue addChild: [SpriteLayer node]];
[red setScale: 0.5f];
[red setPosition: ccp(x/4,-y/4)];
[green setScale: 0.5f];
[green setPosition: ccp(-x/4,y/4)];
[green addChild: [TextLayer node]];
[white setScale: 0.5f];
[white setPosition: ccp(x/4,y/4)];
[self addChild: blue z:-1];
[self addChild: white];
[self addChild: green];
[self addChild: red];
CCAction * rot = [CCRotateBy actionWithDuration:8 angle:720];
[blue runAction: rot];
[red runAction: [[rot copy] autorelease]];
[green runAction: [[rot copy] autorelease]];
[white runAction: [[rot copy] autorelease]];
}
return self;
}
- (void) dealloc
{
[super dealloc];
}
@end
#pragma mark - AppController - iOS
#if defined(__CC_PLATFORM_IOS)
@implementation AppController
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
[super application:application didFinishLaunchingWithOptions:launchOptions];
// Turn on display FPS
[director_ setDisplayStats:YES];
// Enables High Res mode (Retina Display) on iPhone 4 and maintains low res on all other devices
if( ! [director_ enableRetinaDisplay:YES] )
CCLOG(@"Retina Display Not supported");
// Default texture format for PNG/BMP/TIFF/JPEG/GIF images
// It can be RGBA8888, RGBA4444, RGB5_A1, RGB565
// You can change anytime.
[CCTexture2D setDefaultAlphaPixelFormat:kCCTexture2DPixelFormat_RGBA8888];
// When in iPhone RetinaDisplay, iPad, iPad RetinaDisplay mode, CCFileUtils will append the "-hd", "-ipad", "-ipadhd" to all loaded files
// If the -hd, -ipad, -ipadhd files are not found, it will load the non-suffixed version
[CCFileUtils setiPhoneRetinaDisplaySuffix:@"-hd"]; // Default on iPhone RetinaDisplay is "-hd"
[CCFileUtils setiPadSuffix:@"-ipad"]; // Default on iPad is "" (empty string)
[CCFileUtils setiPadRetinaDisplaySuffix:@"-ipadhd"]; // Default on iPad RetinaDisplay is "-ipadhd"
CCScene *scene = [CCScene node];
MainLayer * mainLayer =[MainLayer node];
[scene addChild: mainLayer];
[scene runAction: [CCRotateBy actionWithDuration: 4 angle:-360]];
[director_ pushScene: scene];
return YES;
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return UIInterfaceOrientationIsLandscape(interfaceOrientation);
}
@end
#pragma mark - AppController - Mac
#elif defined(__CC_PLATFORM_MAC)
@implementation AppController
- (void)applicationDidFinishLaunching:(NSNotification *)aNotification
{
[super applicationDidFinishLaunching:aNotification];
CCScene *scene = [CCScene node];
MainLayer * mainLayer =[MainLayer node];
[scene addChild: mainLayer];
[scene runAction: [CCRotateBy actionWithDuration: 4 angle:-360]];
[director_ runWithScene:scene];
}
@end
#endif