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SceneTest.m
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SceneTest.m
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//
// Scene demo
// a cocos2d example
// http://www.cocos2d-iphone.org
//
#import "SceneTest.h"
#pragma mark -
#pragma mark Layer1
@implementation Layer1
-(id) init
{
if( (self=[super initWithColor: ccc4(0,255,0,255)]) ) {
CCMenuItemFont *item1 = [CCMenuItemFont itemWithString: @"Test pushScene" target:self selector:@selector(onPushScene:)];
CCMenuItemFont *item2 = [CCMenuItemFont itemWithString: @"Test pushScene w/transition" target:self selector:@selector(onPushSceneTran:)];
CCMenuItemFont *item3 = [CCMenuItemFont itemWithString: @"Quit" target:self selector:@selector(onQuit:)];
CCMenu *menu = [CCMenu menuWithItems: item1, item2, item3, nil];
[menu alignItemsVertically];
[self addChild: menu];
CGSize s = [CCDirector sharedDirector].winSize;
CCSprite *sprite = [CCSprite spriteWithFile:@"grossini.png"];
[self addChild:sprite];
sprite.position = ccp(s.width-40, s.height/2);
id rotate = [CCRotateBy actionWithDuration:2 angle:360];
id repeat = [CCRepeatForever actionWithAction:rotate];
[sprite runAction:repeat];
[self schedule:@selector(testDealloc:)];
}
return self;
}
-(void) onEnter
{
NSLog(@"Layer1#onEnter");
[super onEnter];
}
-(void) onEnterTransitionDidFinish
{
NSLog(@"Layer1#onEnterTransitionDidFinish");
[super onEnterTransitionDidFinish];
}
-(void) cleanup
{
NSLog(@"Layer1#cleanup");
[super cleanup];
}
-(void) testDealloc:(ccTime) dt
{
NSLog(@"Layer1:testDealloc");
}
-(void) dealloc
{
NSLog(@"Layer1 - dealloc");
[super dealloc];
}
-(void) onPushScene: (id) sender
{
CCScene * scene = [CCScene node];
[scene addChild: [Layer2 node] z:0];
[[CCDirector sharedDirector] pushScene: scene];
// [[Director sharedDirector] replaceScene:scene];
}
-(void) onPushSceneTran: (id) sender
{
CCScene * scene = [CCScene node];
[scene addChild: [Layer2 node] z:0];
[[CCDirector sharedDirector] pushScene: [CCTransitionSlideInT transitionWithDuration:1 scene:scene]];
}
-(void) onQuit: (id) sender
{
[[CCDirector sharedDirector] popScene];
[[CCDirector sharedDirector] end];
}
-(void) onVoid: (id) sender
{
}
@end
#pragma mark -
#pragma mark Layer2
@implementation Layer2
-(id) init
{
if( (self=[super initWithColor: ccc4(255,0,0,255)]) ) {
timeCounter = 0;
CCMenuItemFont *item1 = [CCMenuItemFont itemWithString: @"replaceScene" target:self selector:@selector(onReplaceScene:)];
CCMenuItemFont *item2 = [CCMenuItemFont itemWithString: @"replaceScene w/transition" target:self selector:@selector(onReplaceSceneTran:)];
CCMenuItemFont *item3 = [CCMenuItemFont itemWithString: @"Go Back" target:self selector:@selector(onGoBack:)];
CCMenu *menu = [CCMenu menuWithItems: item1, item2, item3, nil];
[menu alignItemsVertically];
[self addChild: menu];
[self schedule:@selector(testDealloc:)];
CGSize s = [CCDirector sharedDirector].winSize;
CCSprite *sprite = [CCSprite spriteWithFile:@"grossini.png"];
[self addChild:sprite];
sprite.position = ccp(40, s.height/2);
id rotate = [CCRotateBy actionWithDuration:2 angle:360];
id repeat = [CCRepeatForever actionWithAction:rotate];
[sprite runAction:repeat];
}
return self;
}
-(void) dealloc
{
NSLog(@"Layer2 - dealloc");
[super dealloc];
}
-(void) testDealloc:(ccTime) dt
{
NSLog(@"Layer2:testDealloc");
timeCounter += dt;
if( timeCounter > 10 )
[self onReplaceScene:self];
}
-(void) onGoBack:(id) sender
{
[[CCDirector sharedDirector] popScene];
}
-(void) onReplaceScene:(id) sender
{
CCScene *scene = [CCScene node];
[scene addChild: [Layer3 node] z:0];
[[CCDirector sharedDirector] replaceScene: scene];
}
-(void) onReplaceSceneTran:(id) sender
{
CCScene *s = [CCScene node];
[s addChild: [Layer3 node] z:0];
[[CCDirector sharedDirector] replaceScene: [CCTransitionFlipX transitionWithDuration:2 scene:s]];
}
@end
#pragma mark -
#pragma mark Layer3
@implementation Layer3
-(id) init
{
if( (self=[super initWithColor: ccc4(0,0,255,255)]) ) {
#if defined(__CC_PLATFORM_IOS)
self.isTouchEnabled = YES;
#elif defined(__CC_PLATFORM_MAC)
self.isMouseEnabled = YES;
#endif
id label = [CCLabelTTF labelWithString:@"Touch to popScene" fontName:@"Marker Felt" fontSize:32];
[self addChild:label];
CGSize s = [[CCDirector sharedDirector] winSize];
[label setPosition:ccp(s.width/2, s.height/2)];
[self schedule:@selector(testDealloc:)];
CCSprite *sprite = [CCSprite spriteWithFile:@"grossini.png"];
[self addChild:sprite];
sprite.position = ccp(s.width/2, 40);
id rotate = [CCRotateBy actionWithDuration:2 angle:360];
id repeat = [CCRepeatForever actionWithAction:rotate];
[sprite runAction:repeat];
}
return self;
}
- (void) dealloc
{
NSLog(@"Layer3 - dealloc");
[super dealloc];
}
-(void) testDealloc:(ccTime)dt
{
NSLog(@"Layer3:testDealloc");
}
#if defined(__CC_PLATFORM_IOS)
- (void)ccTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
[[CCDirector sharedDirector] popScene];
}
#elif defined(__CC_PLATFORM_MAC)
- (BOOL) ccMouseUp:(NSEvent *)event
{
[[CCDirector sharedDirector] popScene];
return YES;
}
#endif
@end
#pragma mark - AppController - iOS
#if defined(__CC_PLATFORM_IOS)
@implementation AppController
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
[super application:application didFinishLaunchingWithOptions:launchOptions];
// Enables High Res mode (Retina Display) on iPhone 4 and maintains low res on all other devices
if( ! [director_ enableRetinaDisplay:YES] )
CCLOG(@"Retina Display Not supported");
// Turn on display FPS
[director_ setDisplayStats:YES];
// Default texture format for PNG/BMP/TIFF/JPEG/GIF images
// It can be RGBA8888, RGBA4444, RGB5_A1, RGB565
// You can change anytime.
[CCTexture2D setDefaultAlphaPixelFormat:kCCTexture2DPixelFormat_RGBA8888];
// When in iPhone RetinaDisplay, iPad, iPad RetinaDisplay mode, CCFileUtils will append the "-hd", "-ipad", "-ipadhd" to all loaded files
// If the -hd, -ipad, -ipadhd files are not found, it will load the non-suffixed version
[CCFileUtils setiPhoneRetinaDisplaySuffix:@"-hd"]; // Default on iPhone RetinaDisplay is "-hd"
[CCFileUtils setiPadSuffix:@"-ipad"]; // Default on iPad is "" (empty string)
[CCFileUtils setiPadRetinaDisplaySuffix:@"-ipadhd"]; // Default on iPad RetinaDisplay is "-ipadhd"
CCScene *scene = [CCScene node];
[scene addChild: [Layer1 node] z:0];
[director_ pushScene: scene];
return YES;
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return UIInterfaceOrientationIsLandscape(interfaceOrientation);
}
@end
#pragma mark - AppController - Mac
#elif defined(__CC_PLATFORM_MAC)
@implementation AppController
- (void)applicationDidFinishLaunching:(NSNotification *)aNotification
{
[super applicationDidFinishLaunching:aNotification];
CCScene *scene = [CCScene node];
[scene addChild: [Layer1 node] z:0];
[director_ runWithScene:scene];
}
@end
#endif