Implemented:
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Bump mapped terrain
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Rim lighting to simulate atmosphere
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Nighttime lights on the dark side of the globe
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Specular mapping
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Moving clouds
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Orbiting Moon with texture mapping( no shadow at present )
- 1: Displays no occlusion and just diffuse lighting
- 2: Displays occlusion via regular grid samples (once implemented)
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- Displays occlusion via poisson screen space samples (once implemented)
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- Displays occlusion via world space samples (once implemented)
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- Displays depth
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- Displays normals
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- Displays position
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- Displays total occlusion subtracted from white
- Vertex Pulsing (still working on it)