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rebase of changes in libertyernie/tgbdual on top of tgbdual_kai http://www.lakora.us/gba/tgbdual/
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TGB Dual L http://github.com/libertyernie/tgbdual_L Based on TGB Dual Kai from http://blog.gameboymania.com/2014/03/tgbdualkaiv1141.html TGB Dual (originally written by Hii in 2000–2004) is an open-source Game Boy Color emulator with link cable support. TGB Dual makes it possible to emulate two Game Boy consoles at once (Slot 1 and Slot 2), using two different ROMs and save files. Opening a ROM in Slot 2 will open a new window. The two slots have different button mappings; you can check or change them with Options > Keys. My branch of TGB Dual was originally based on the libretro port, but since libretro has removed the Win32 code from its repository, and because TGB Dual Kai has Win32-specific features, it makes more sense to use this as the base. New features (compared to TGB Dual Kai): * All dialogs/menus (except for the debugging features) have been translated to English at the source code level ("english" branch in git.) * TGB Dual can now load ROMs built with Goomba and Goomba Color (GB emulators for the GBA), and can read and write to those emulators' save files. This is helpful if you want to share your save data between PC and GBA, because the ROMs run faster in a GB emulator than they would in a GBA emulator trying to run Goomba. (Also, you can use link cable emulation for games like Pokémon.) See goomba.txt for more information. * Supported file extensions added: .gba (for Goomba/Goomba Color) and .sgb. * Along with the ROM and SRAM folders, users can now specify the SRAM file extensions used for Slot1 and Slot2 (the defaults are still .sav and .sa2.) * The options for showing the FPS meter are now Off, Slot1, Slot2, and Both. * A new "mirror mode" flips the entire display horizontally and also swaps the inputs for the left and right directions on the D-pad. It can be turned on through Options > Display > Mirror Mode. Important code changes: * Previously, the files in win32_ui were encoded in Shift-JIS, but this did not compile properly on non-Japanese computers. Now, the source code has been changed to UTF-8 for storage in the Git repository, and is converted to UTF-16 when it is compiled, then back to UTF-8 when using Clean in Visual Studio. * This automatic conversion is set up in the Visual Studio 2013 project file (TGB_Dual (VS2013).vcxproj), and it uses the endian_conv.exe helper app. * The VS2013 project also defines the preprocessor macro TGBDUAL_USE_DINPUT8, so dx_renderer.h and settings.cpp will use dinput8.lib (DirectInput 8).