Optimization for SpriteBatch when running non VertexArray VertexDataModes. (GL30 default) #1439
Workflow file for this run
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name: Build pull request | |
on: | |
pull_request: | |
branches: [ master ] | |
permissions: | |
contents: read | |
jobs: | |
build-java: | |
if: "!contains(github.event.head_commit.message, 'ci skip')" | |
runs-on: ubuntu-20.04 | |
steps: | |
- uses: actions/checkout@v2 | |
with: | |
fetch-depth: 0 | |
submodules: 'recursive' | |
- name: Set up JDK 17 | |
uses: actions/setup-java@v3 | |
with: | |
distribution: 'zulu' | |
java-version: '17' | |
- name: Setup Gradle | |
uses: gradle/gradle-build-action@v2 | |
- name: Check MetalANGLE generation | |
run: | | |
./gradlew :backends:gdx-backend-robovm-metalangle:generate | |
./gradlew :backends:gdx-backend-robovm-metalangle:spotlessApply | |
if [[ `git status --porcelain` ]]; then echo "::error The MetalANGLE backend is missing changes, please run \`./gradlew :backends:gdx-backend-robovm-metalangle:generate\`"; exit 1; fi | |
- name: Build & test Java code | |
run: | | |
./gradlew fetchNatives | |
./gradlew build |