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Prismatic joint bug #611

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badlogic opened this issue Sep 14, 2013 · 4 comments
Closed

Prismatic joint bug #611

badlogic opened this issue Sep 14, 2013 · 4 comments
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@badlogic
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From cpasju...@gmail.com on June 28, 2010 20:57:33

What steps will reproduce the problem? 1. Creating a prismatic joint seems to cause the whole body to go silly. What version of the product are you using? On what operating system? Libgdx 0.52

Original issue: http://code.google.com/p/libgdx/issues/detail?id=23

@badlogic
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From cpasju...@gmail.com on June 28, 2010 11:58:54

Forget to say that the same joint code works on native box2d and jbox2d.

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From badlogicgames on June 29, 2010 08:41:46

Probably a fuck up in the Prismjoint JNI binding. Some typo or similar. Looking into it.

Status: Accepted
Owner: badlogicgames

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From rtaylor205@gmail.com on July 25, 2010 02:35:16

Just had this one sent at my end

Line 48,
localAxis1.set(bodyA.getLocalVector( anchor ));

Should be:
localAxis1.set(bodyA.getLocalVector( axis ));

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From badlogicgames on July 25, 2010 02:56:18

Thanks! Fixed. Verification in a few hours in test bed

Status: Fixed

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