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this is by no means a defect. the system simply tries to load the hardware opengl driver and fails. it then falls back to the software implementation. this is normal for all opengl apps on android and is not related to libgdx in any way
I also have this problem.
I read the comment of badlogic...@gmail.com but don't know how to resolve this problem.
I think this problem is not installed NDK :|
From tom....@gmail.com on July 21, 2010 21:38:12
I used the helloworld project and added the project on the android 1.6 emulator. During the logs I saw the following entry:
07-21 19:31:20.213: ERROR/libEGL(211): couldn't load <libhgl.so> library (Cannot load library: load_library[984]: Library 'libhgl.so' not found)
Everything works as expected, but wondering if this could cause harm on real devices.
Original issue: http://code.google.com/p/libgdx/issues/detail?id=30
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