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Ogg support for IOS devices (RoboVM Backend) #963

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jpienbro opened this issue Nov 16, 2013 · 3 comments
Closed

Ogg support for IOS devices (RoboVM Backend) #963

jpienbro opened this issue Nov 16, 2013 · 3 comments

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@jpienbro
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Could ogg support be included in the IOS/RoboVM Backend?
For a game that I'm porting from Android to IOS I need to be able to play ogg files (or convert them on runtime), because users can add their own files (including ogg files) to the game to generate a gameplay track.
It's a rhythm game, so music is really important.

I found this page about precompiled ogg libraries, maybe it can be useful.
http://iosdeveloperzone.com/2012/08/07/precompiled-ogg-vorbis-libraries-for-ios/

@nfgallimore
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Look up the file headers on Wikipedia, it shouldn't be too hard to figure out

Nick Gallimore

On Nov 16, 2013, at 6:58 AM, jpienbro notifications@github.com wrote:

Could ogg support be included?
For a game that I'm porting from Android to IOS I need to be able to play ogg files (or convert them on runtime), because users can add their own files (including ogg files) to the game to generate a gameplay track.
It's a rhythm game, so music is really important.

I found this page about precompiled ogg libraries, maybe it can be useful.
http://iosdeveloperzone.com/2012/08/07/precompiled-ogg-vorbis-libraries-for-ios/


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@badlogic
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Heh, file headers alone aren't doing anything :)

Merging this into #1828

@dzungpv
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dzungpv commented Mar 3, 2015

I post here for preference if anyone want ogg support: http://www.shlzero.com/wordpress/?page_id=205. Can use HekkusSoundSystem static lib and call from java. It not free but you can pay a very small fee.

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