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C# 64bit DLL compilation #110
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How is the DLL broken? It should be possible but the C# wrapper may need to be updated. Probably not a lot of work, but we don't have a dedicated Windows developer right now. |
I think it's a problem related to the MinGW-W64 compilation, |
Yes, I also have this problem. I need to build as 64. Everything works - apart from the sound. Please is there anything you can do to help??? |
I needed the DLL for a Unity project and I bypassed the problem like others did: |
I don't have a windows machine, so we need some more information beyond "it doesn't work" :) |
Also, what did you change in the Makefile to build for 64 bit? (copy/paste it here) |
Hi danomatika, I changed this line in mingw_build.bat From: To: I also had to install ming 64 for msys. Not sure exactly how I did that, but I now have an extra folder in msys that I didnt have before "/mingw64/" . With this installed I can use the mingw64_shell.bat to compile the libpd.dll (before there were linker errors). |
Ok thanks. |
I added a batch script to build a 64bit libpd on mingw: minnow_buil64.bat. Please test. |
I just merged a major PR that overhauls building libpd for C# including both 32 and 64 bit versions. |
Unity 5 requires 64 bit DLLs, but using mingw-w64 for compilation leads to a broken DLL.
Is it possible to compile the csharp api to a 64 bit dll?
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