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What XDK are you using for 360 ??? #10
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Not sure right now. I would just see if it works for you first. If you have any problems, then let me know. |
Oks, friend I'm using Visual Studio 2010. I choose "Open project, get SSNES-360.sln" amd i put in "Release"-"xbox360", start debugger and take this error: My Log: Compilación iniciada a las 19/04/2012 15:57:48. usage:
Performing Custom Build Tools ERROR al compilar. Tiempo transcurrido 00:00:18.84 Fail on "libreto.lib" Where is or how i take it ??? Thanks Square ;) libreto |
Perhaps I should make this clear in the README.md file - before you compile SSNES, you first have to compile one of the emulators that you want to use in combination with SSNES. Git clone snes9x next for instance, and once compiled it will create for you a libretro.lib file. Go to the SSNES solution now and put that file in the 'Release' folder (SSNES/msvc-360/SSNES-360). It should now compile. |
Square, Other ERROR.... I compiled corretly Snes9x and generate Libreto.lib (arround 6,3MB), I create a Release folder on SSNES/msvc-360/SSNES-360 and i tried to compile SSNES now. My log: Compilación iniciada a las 20/04/2012 8:53:37. usage:
Performing Custom Build Tools C:\Archivos de programa\MSBuild\Microsoft.Cpp\v4.0\Platforms\Xbox 360\Microsoft.Cpp.Xbox 360.Targets(519,5): error MSB6003: No se pudo ejecutar la tarea ejecutable especificada "xbecopy.exe". No se pudo encontrar el archivo 'C:\Documents and Settings\Antonio\Escritorio\Themaister-SSNES-77b4b76\msvc-360\SSNES-360\Release\media\shaders'. ERROR al compilar. Tiempo transcurrido 00:02:15.18 Could not run the specified task executable "xbecopy.exe". Could not find file shaders thanks friend |
I'm guessing you don't have a a real debug Xbox 360 - in which case, xbecopy won't work for you (ie. the deployment of SSNES 360 to the Xbox 360 console). Xbecopy will just help you to copy all the files you need to the 360 console. You will have to copy the files manually to your 360 harddrive and then startup SSNES 360 that way. That means copying media/ and copying the XEX files to a new folder called 'SSNES'. Put it wherever you put your other games/emus on the HDD. |
Fuck yeahhhhhhhhhhhhhhhhhh Square!!!!!!!!!! Looks amazing, I test VBA-Next and Snes9x-Next and looks impresiveee, very very good work for the 360 jtag/RGH usersss. Now, I try to put more Shaders, but i cant, only if for example rename the 4xScaleHD to Stock.cfg, the quality is really amazinggg :O Not have a Shader selector the emu ??? (Hardware Filtering) Very very thaks, Square |
Yes, there will be a shader selector soon among other things. For now, you will just have to rename the shader you want to stock.cg and put it in media/shaders unfortunately. |
I love your work!!! I 'm very happy that you come to xbox360 Scene :) us we needed Are you in some IRC? I will like to get in contact with you |
You can reach me on freenode at #retroarch. |
Hi Squarepusher,
What version of XDK are you using ??? I have 20871.2, this work for compiling your emus ???
Thanks ;)
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