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When changing the Rotation option, the touch controls are not reflected #6045
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I'm linking this bug to the relevant libretro-desmume bug. the problem with such a broad project is that these sorts of issues require co-ordination. |
Not sure about for touch, because I don't have a touchscreen, but I've tried setting mine to both touch and mouse and using emulated pointer on the right analog stick. There is an option that you can set in the quick-menu when a game is running where you can set the input_rotation. If I set this to 90, the pointer works as expected in a vertical game. |
This would be nice to have. Palm OS Mu looks better on the Switch in portrait but the touch isn't rotated to match. |
@azuravian fix worked for me |
FYI for people using Palm OS Mu on Android I couldn't find any input_rotation option, but if you rotate RetroArch with the device's normal rotation features rather than the rotation option in RetroArch the touch input does get rotated correctly |
First and foremost consider this:
Description
I am not sure if this is a RetroArch or Libretro core bug but, when you change the Rotation option in video settings, the touch and mouse controls are not reflected in the DeSmuME core, for example. At least the mouse controls make more sense as you know where you are clicking.
Footage of me suffering: https://1drv.ms/i/s!AvB-c2zUfIal2lWBf7nWs3ygZ5do
Expected behavior
Where ever you click / tap on the rotated image, it should work as expected.
Actual behavior
It seems that the touch doesn't rotate according to the setting.
Steps to reproduce the bug
Bisect Results
Not even sure.
Version/Commit
You can find this information under Information/System Information
Environment information
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