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Re-enable RXML and purge libxml #8486
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Fixed rxml to work with griffin.c
Would you mind elaborating more on the point of this PR? What is libxml2 even used for in RetroArch? |
libxml2 isn't used for anything, it's been commented out with |
Rather, why was libxml added in the first place? |
I think maybe it was for opengl xml shaders or something like that? |
Sounds plausible, thanks for satisfying my curiosity. |
GLSL XML shaders I guess? https://docs.libretro.com/development/shader/xml-shaders/ |
Just for reference that page says.
@hizzlekizzle Is it worth supporting XML shaders anymore? I imagine most shaders have been converted for glsl and slang by now? |
@orbea No, zero point AFAIK. I'm not sure if the "game-aware" shader functionality was ever added to the modern shader backends, but they were only ever proofs of concept anyway. |
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I'm not going to be dealing with expat, sorry. This is just for #7419 if someone else wants to improve xml support later they can. |
Fixed rxml to work with griffin.c
Related Issues
#7419