Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Save-states overwrite memory card data #175

Closed
JacobAL opened this issue Mar 30, 2017 · 5 comments
Closed

Save-states overwrite memory card data #175

JacobAL opened this issue Mar 30, 2017 · 5 comments

Comments

@JacobAL
Copy link

JacobAL commented Mar 30, 2017

I recently noted that upon loading a saved state, the memory card will show what was saved at that state, rather than what the last save to the memory card was. This is annoying, as usually I like to drop a save state in slot 0 at the title screen to get to the load game screen as fast as possible.

This has only been a problem recently. I've noticed it since I started using the vulkan renderer, when that strange 1/4 screen glitch started with OGL. I've tried my older core (from before vulkan was fully implemented) and the issue still occurs there (even though it was never an issue before).
I think that this may be a problem with retroarch, rather than a problem with the mednafen-beetle core. I am not sure whether this issue affects any other cores.

@hizzlekizzle
Copy link
Contributor

There's a setting to disable this behavior: settings > saving > don't overwrite saveram when loading savestate.

@JacobAL
Copy link
Author

JacobAL commented Mar 30, 2017

Thanks man. Other users had been reporting it as an issue so i assumed it was a bug, guess we were just being dumb.

@m-7761
Copy link

m-7761 commented Nov 20, 2018

Excuse me, this is insane (ShendoXT/memcardrex#9) ... a memory card is not a game state.

@cgarz
Copy link

cgarz commented Jun 7, 2019

Ah this explains alot! VERY counter intuitive for the PSX. Memcards and save states really should be separate. At least for the PSX. @mick-p1982's off topic comment is more succinct than I could be.

@JacobAL perhaps this issue should be changed to a feature request to change the default for beetle cores?

@faospark
Copy link

Im sorry for basically necroposting on this but i just noticed something
The default setting of retroarch seems to be to have this turned OFF but the setting in itself is a NEGATIVE.
Which means you are actually allowing to overwrite the SaveRam

This can lead to catastrophic loss of game progress. someone can mistake load the save state via short cut key and not realize they have lost everything .
Screenshot_8

Possible solution is to either turn the option to ON by the default or rephase the setting so that it is not a negative

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

5 participants