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Save-states overwrite memory card data #175
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There's a setting to disable this behavior: settings > saving > don't overwrite saveram when loading savestate. |
Thanks man. Other users had been reporting it as an issue so i assumed it was a bug, guess we were just being dumb. |
Excuse me, this is insane (ShendoXT/memcardrex#9) ... a memory card is not a game state. |
Ah this explains alot! VERY counter intuitive for the PSX. Memcards and save states really should be separate. At least for the PSX. @mick-p1982's off topic comment is more succinct than I could be. @JacobAL perhaps this issue should be changed to a feature request to change the default for beetle cores? |
I recently noted that upon loading a saved state, the memory card will show what was saved at that state, rather than what the last save to the memory card was. This is annoying, as usually I like to drop a save state in slot 0 at the title screen to get to the load game screen as fast as possible.
This has only been a problem recently. I've noticed it since I started using the vulkan renderer, when that strange 1/4 screen glitch started with OGL. I've tried my older core (from before vulkan was fully implemented) and the issue still occurs there (even though it was never an issue before).
I think that this may be a problem with retroarch, rather than a problem with the mednafen-beetle core. I am not sure whether this issue affects any other cores.
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