New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[Beetle PSX HW] Loading save state causes water to lose transparency in Tomb Raider II #480
Comments
This is an odd one. For the record, also on Win10, GTX 1080, RetroArch 1.7.6 (Apr 17th 2019), Beetle PSX HW 0.9.44.1 5359198. The level Living Quarters is excellent for testing this, as it starts underwater (and this bug - once triggered - renders underwater sections essentially unplayable). For the sake of testing, all rendering enhancements were turned off (native res, no MSAA, no perspective correction, no PGXP, no line-to-quad hack). Here's what I noticed.
IOW, it looks like something goes wrong when the water is first loaded in using HW rendering, that somehow only manifests when a savestate created from that is loaded. If water is loaded in once "correctly", then it will stay that way for the rest of the level, regardless of which renderer you use. |
Same issue also occurs during field battles in Suikoden - sky disappears after loading a savestate created using the HW renderer, but will remain visible if the state was created after loading the battle using the SW renderer.
|
@hyrulegoomba @trostboot I know it's been a long time since this issue was opened, but can you test if the issue is still reproducible? |
Sure thing. Looks like it is fixed, tried both Tomb Raider II and Suikoden, fresh boot with Vulkan HW rendering, both test cases are still correct after loading a newly created savestate. |
Thanks for confirming. Not sure what caused this issue, but if this problem ever resurfaces we can revisit it then. |
hi, i'm having this problem with Tomb Raider II, using retroarch runner in lutris on fedora rawhide. |
(Note: More detailed description, including screenshots, at bottom.)
Expected behavior
Load save state in Tomb Raider II without causing water to lose transparency.
Actual behavior
Loading save state in Tomb Raider II causes water to lose transparency.
Steps to reproduce the bug
Bisect results
Recently installed RetroArch (v1.7.5) and Beetle PSX HW and this is the first time I've used either, so can't say if this issue existed in previous versions.
Version/Commit
Beetle PSX HW: 0.9.44.1 1d6ba98
Beetle PSX HW: 0.9.44.1 c20eac9
Core options
All core options are set to default.
Environment information
Long description
This issue occurs using OpenGL with all core options set to default. I have tried messing around with the core options a little, e.g., adjusting internal resolution, changing texture filters, toggling PGXP, (with full restarts in between) to no avail. Also tried downloading and running the latest nightly for this core (c20eac9) with no change.
Switched to software renderer and it does work without issue, though, despite having a fairly decent machine (with an i7 4790), setting the resolution to anything above native causes quite a bit of slowdown.
Below are a couple of screenshots. The screenshots are from the swimming pool in Lara's home, but I have tested it in areas with water in the first and second levels of the game, and the issue persists.
How it looks after selecting 'Save State':
And how it looks after selecting 'Load State':
Please let me know if there is any other information I can provide.
The text was updated successfully, but these errors were encountered: